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24a6f3c055
We want the GL driver to cache as many resources as possible, so we can always ensure that we're in a consistent state, and we can handle state transitions more appropriately.
62 lines
3.2 KiB
C
62 lines
3.2 KiB
C
#ifndef __GSK_GL_DRIVER_PRIVATE_H__
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#define __GSK_GL_DRIVER_PRIVATE_H__
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#include <cairo.h>
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#include <gdk/gdk.h>
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#include <graphene.h>
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G_BEGIN_DECLS
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#define GSK_TYPE_GL_DRIVER (gsk_gl_driver_get_type ())
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G_DECLARE_FINAL_TYPE (GskGLDriver, gsk_gl_driver, GSK, GL_DRIVER, GObject)
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typedef struct {
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float position[2];
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float uv[2];
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} GskQuadVertex;
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GskGLDriver * gsk_gl_driver_new (GdkGLContext *context);
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void gsk_gl_driver_begin_frame (GskGLDriver *driver);
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void gsk_gl_driver_end_frame (GskGLDriver *driver);
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int gsk_gl_driver_create_texture (GskGLDriver *driver,
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int width,
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int height);
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int gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
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int position_id,
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int uv_id,
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int n_vertices,
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GskQuadVertex *vertices);
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int gsk_gl_driver_create_render_target (GskGLDriver *driver,
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int texture_id,
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gboolean add_depth_buffer,
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gboolean add_stencil_buffer);
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void gsk_gl_driver_bind_source_texture (GskGLDriver *driver,
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int texture_id);
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void gsk_gl_driver_bind_mask_texture (GskGLDriver *driver,
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int texture_id);
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void gsk_gl_driver_bind_vao (GskGLDriver *driver,
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int vao_id);
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gboolean gsk_gl_driver_bind_render_target (GskGLDriver *driver,
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int texture_id);
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void gsk_gl_driver_init_texture_empty (GskGLDriver *driver,
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int texture_id);
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void gsk_gl_driver_init_texture_with_surface (GskGLDriver *driver,
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int texture_id,
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cairo_surface_t *surface,
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int min_filter,
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int mag_filter);
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void gsk_gl_driver_destroy_texture (GskGLDriver *driver,
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int texture_id);
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void gsk_gl_driver_destroy_vao (GskGLDriver *driver,
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int vao_id);
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G_END_DECLS
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#endif /* __GSK_GL_DRIVER_PRIVATE_H__ */
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