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resources/glsl
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Use the projection to flip around the content
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2016-10-18 11:49:10 +01:00 |
gsk.h
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gskcairorenderer.c
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gsk: Rework GskRenderer and GskRenderNode semantics
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2016-10-18 11:29:34 +01:00 |
gskcairorendererprivate.h
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gskdebug.c
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gsk: Add specific debug type for shaders
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2016-10-18 11:49:08 +01:00 |
gskdebugprivate.h
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gsk: Add specific debug type for shaders
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2016-10-18 11:49:08 +01:00 |
gskenums.h
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gsk: Make GskBlendMode enumeration public
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2016-10-18 11:49:07 +01:00 |
gskenumtypes.c.template
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gskenumtypes.h.template
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gskgldriver.c
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gsk: Move resource handling inside GskGLDriver
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2016-10-18 11:49:09 +01:00 |
gskgldriverprivate.h
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gsk: Move resource handling inside GskGLDriver
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2016-10-18 11:49:09 +01:00 |
gskglprofiler.c
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gsk: Bind GL context to the GL profiler
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2016-10-18 11:49:10 +01:00 |
gskglprofilerprivate.h
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gsk: Bind GL context to the GL profiler
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2016-10-18 11:49:10 +01:00 |
gskglrenderer.c
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gsk: Improve debug output a bit
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2016-10-18 11:49:11 +01:00 |
gskglrendererprivate.h
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gskprivate.c
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gskprivate.h
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gskprofiler.c
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gsk: Add profiler object
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2016-10-18 11:49:10 +01:00 |
gskprofilerprivate.h
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gsk: Add profiler object
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2016-10-18 11:49:10 +01:00 |
gskrenderer.c
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gsk: Add GskProfiler to GskRenderer
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2016-10-18 11:49:10 +01:00 |
gskrenderer.h
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gsk: Tie render nodes to renderers
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2016-10-18 11:49:10 +01:00 |
gskrendererprivate.h
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gsk: Add GskProfiler to GskRenderer
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2016-10-18 11:49:10 +01:00 |
gskrendernode.c
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gsk: Take into account the scaling factor
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2016-10-18 11:49:10 +01:00 |
gskrendernode.h
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gsk: Take into account the scaling factor
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2016-10-18 11:49:10 +01:00 |
gskrendernodeiter.c
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gskrendernodeiter.h
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gskrendernodeprivate.h
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gsk: Tie render nodes to renderers
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2016-10-18 11:49:10 +01:00 |
gskshaderbuilder.c
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gsk: Move resource handling inside GskGLDriver
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2016-10-18 11:49:09 +01:00 |
gskshaderbuilderprivate.h
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gsk: Consolidate program creation and storage
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2016-10-18 11:49:07 +01:00 |
gsktypes.h
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Makefile.am
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gsk: Add profiler object
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2016-10-18 11:49:10 +01:00 |