gtk/gsk/vulkan/gskvulkancolorpipeline.c
Benjamin Otte d8b9c3ae96 vulkan: Track offset in the renderpass
This avoids emitting lots of push constant updates as most of the
transforms we have are simple translations to adjust drawing for the
next widget.
2023-06-04 19:42:01 +02:00

124 lines
3.9 KiB
C

#include "config.h"
#include "gskvulkancolorpipelineprivate.h"
struct _GskVulkanColorPipeline
{
GObject parent_instance;
};
typedef struct _GskVulkanColorInstance GskVulkanColorInstance;
struct _GskVulkanColorInstance
{
float rect[4];
float color[4];
};
G_DEFINE_TYPE (GskVulkanColorPipeline, gsk_vulkan_color_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_color_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
{
.binding = 0,
.stride = sizeof (GskVulkanColorInstance),
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
}
};
static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = 0,
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanColorInstance, color),
}
};
static const VkPipelineVertexInputStateCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
.pVertexBindingDescriptions = vertexBindingDescriptions,
.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
.pVertexAttributeDescriptions = vertexInputAttributeDescription
};
return &info;
}
static void
gsk_vulkan_color_pipeline_finalize (GObject *gobject)
{
//GskVulkanColorPipeline *self = GSK_VULKAN_COLOR_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_color_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_color_pipeline_class_init (GskVulkanColorPipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_color_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_color_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_color_pipeline_init (GskVulkanColorPipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_color_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_COLOR_PIPELINE, context, layout, shader_name, render_pass);
}
gsize
gsk_vulkan_color_pipeline_count_vertex_data (GskVulkanColorPipeline *pipeline)
{
return sizeof (GskVulkanColorInstance);
}
void
gsk_vulkan_color_pipeline_collect_vertex_data (GskVulkanColorPipeline *pipeline,
guchar *data,
const graphene_point_t *offset,
const graphene_rect_t *rect,
const GdkRGBA *color)
{
GskVulkanColorInstance *instance = (GskVulkanColorInstance *) data;
instance->rect[0] = rect->origin.x + offset->x;
instance->rect[1] = rect->origin.y + offset->y;
instance->rect[2] = rect->size.width;
instance->rect[3] = rect->size.height;
instance->color[0] = color->red;
instance->color[1] = color->green;
instance->color[2] = color->blue;
instance->color[3] = color->alpha;
}
gsize
gsk_vulkan_color_pipeline_draw (GskVulkanColorPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}