gtk/gsk/vulkan/gskvulkantexturepipeline.c
Benjamin Otte d8b9c3ae96 vulkan: Track offset in the renderpass
This avoids emitting lots of push constant updates as most of the
transforms we have are simple translations to adjust drawing for the
next widget.
2023-06-04 19:42:01 +02:00

124 lines
4.0 KiB
C

#include "config.h"
#include "gskvulkantexturepipelineprivate.h"
struct _GskVulkanTexturePipeline
{
GObject parent_instance;
};
typedef struct _GskVulkanTextureInstance GskVulkanTextureInstance;
struct _GskVulkanTextureInstance
{
float rect[4];
float tex_rect[4];
};
G_DEFINE_TYPE (GskVulkanTexturePipeline, gsk_vulkan_texture_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_texture_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
{
.binding = 0,
.stride = sizeof (GskVulkanTextureInstance),
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
}
};
static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanTextureInstance, rect),
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanTextureInstance, tex_rect),
}
};
static const VkPipelineVertexInputStateCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
.pVertexBindingDescriptions = vertexBindingDescriptions,
.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
.pVertexAttributeDescriptions = vertexInputAttributeDescription
};
return &info;
}
static void
gsk_vulkan_texture_pipeline_finalize (GObject *gobject)
{
//GskVulkanTexturePipeline *self = GSK_VULKAN_TEXTURE_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_texture_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_texture_pipeline_class_init (GskVulkanTexturePipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_texture_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_texture_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_texture_pipeline_init (GskVulkanTexturePipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_texture_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_TEXTURE_PIPELINE, context, layout, shader_name, render_pass);
}
gsize
gsk_vulkan_texture_pipeline_count_vertex_data (GskVulkanTexturePipeline *pipeline)
{
return sizeof (GskVulkanTextureInstance);
}
void
gsk_vulkan_texture_pipeline_collect_vertex_data (GskVulkanTexturePipeline *pipeline,
guchar *data,
const graphene_point_t *offset,
const graphene_rect_t *rect,
const graphene_rect_t *tex_rect)
{
GskVulkanTextureInstance *instance = (GskVulkanTextureInstance *) data;
instance->rect[0] = rect->origin.x + offset->x;
instance->rect[1] = rect->origin.y + offset->y;
instance->rect[2] = rect->size.width;
instance->rect[3] = rect->size.height;
instance->tex_rect[0] = tex_rect->origin.x;
instance->tex_rect[1] = tex_rect->origin.y;
instance->tex_rect[2] = tex_rect->size.width;
instance->tex_rect[3] = tex_rect->size.height;
}
gsize
gsk_vulkan_texture_pipeline_draw (GskVulkanTexturePipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}