gtk/testsuite/gsk/gskrendernodeattach.c
Matthias Clasen 9695791f7b testsuite: Don't leak so much
My subsurface attach code was leaking all the nodes. Oops.
2023-11-21 23:21:55 -05:00

231 lines
8.5 KiB
C

/*
* Copyright 2023, Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gskrendernodeattach.h"
#include "gsk/gsk.h"
#include "gsk/gskrendernodeprivate.h"
#include "gdk/gdksurfaceprivate.h"
#include "gdk/gdksubsurfaceprivate.h"
static GskRenderNode *
node_attach (const GskRenderNode *node,
GdkSurface *surface,
int *idx)
{
GskRenderNode *child, *res;
switch (GSK_RENDER_NODE_TYPE (node))
{
case GSK_CAIRO_NODE:
case GSK_COLOR_NODE:
case GSK_LINEAR_GRADIENT_NODE:
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_RADIAL_GRADIENT_NODE:
case GSK_REPEATING_RADIAL_GRADIENT_NODE:
case GSK_CONIC_GRADIENT_NODE:
case GSK_BORDER_NODE:
case GSK_TEXTURE_NODE:
case GSK_TEXTURE_SCALE_NODE:
case GSK_INSET_SHADOW_NODE:
case GSK_OUTSET_SHADOW_NODE:
case GSK_TEXT_NODE:
return gsk_render_node_ref ((GskRenderNode *)node);
case GSK_TRANSFORM_NODE:
child = node_attach (gsk_transform_node_get_child (node), surface, idx);
res = gsk_transform_node_new (child, gsk_transform_node_get_transform (node));
gsk_render_node_unref (child);
return res;
case GSK_OPACITY_NODE:
child = node_attach (gsk_opacity_node_get_child (node), surface, idx);
res = gsk_opacity_node_new (child, gsk_opacity_node_get_opacity (node));
gsk_render_node_unref (child);
return res;
case GSK_COLOR_MATRIX_NODE:
child = node_attach (gsk_color_matrix_node_get_child (node), surface, idx);
res = gsk_color_matrix_node_new (child,
gsk_color_matrix_node_get_color_matrix (node),
gsk_color_matrix_node_get_color_offset (node));
gsk_render_node_unref (child);
return res;
case GSK_REPEAT_NODE:
child = node_attach (gsk_repeat_node_get_child (node), surface, idx);
res = gsk_repeat_node_new (&node->bounds, child, gsk_repeat_node_get_child_bounds (node));
gsk_render_node_unref (child);
return res;
case GSK_CONTAINER_NODE:
{
GskRenderNode **children = g_newa (GskRenderNode *, gsk_container_node_get_n_children (node));
for (int i = 0; i < gsk_container_node_get_n_children (node); i++)
children[i] = node_attach (gsk_container_node_get_child (node, i), surface, idx);
res = gsk_container_node_new (children, gsk_container_node_get_n_children (node));
for (int i = 0; i < gsk_container_node_get_n_children (node); i++)
gsk_render_node_unref (children[i]);
return res;
}
case GSK_CLIP_NODE:
child = node_attach (gsk_clip_node_get_child (node), surface, idx);
res = gsk_clip_node_new (child, gsk_clip_node_get_clip (node));
gsk_render_node_unref (child);
return res;
case GSK_ROUNDED_CLIP_NODE:
child = node_attach (gsk_rounded_clip_node_get_child (node), surface, idx);
res = gsk_rounded_clip_node_new (child, gsk_rounded_clip_node_get_clip (node));
gsk_render_node_unref (child);
return res;
case GSK_SHADOW_NODE:
{
GskShadow *shadows = g_newa (GskShadow, gsk_shadow_node_get_n_shadows (node));
for (int i = 0; i < gsk_shadow_node_get_n_shadows (node); i++)
shadows[i] = *gsk_shadow_node_get_shadow (node, i);
child = node_attach (gsk_shadow_node_get_child (node), surface, idx);
res = gsk_shadow_node_new (child, shadows, gsk_shadow_node_get_n_shadows (node));
gsk_render_node_unref (child);
return res;
}
case GSK_BLEND_NODE:
{
GskRenderNode *top, *bottom;
bottom = node_attach (gsk_blend_node_get_bottom_child (node), surface, idx);
top = node_attach (gsk_blend_node_get_top_child (node), surface, idx);
res = gsk_blend_node_new (bottom, top, gsk_blend_node_get_blend_mode (node));
gsk_render_node_unref (bottom);
gsk_render_node_unref (top);
return res;
}
case GSK_CROSS_FADE_NODE:
{
GskRenderNode *start, *end;
start = node_attach (gsk_cross_fade_node_get_start_child (node), surface, idx);
end = node_attach (gsk_cross_fade_node_get_end_child (node), surface, idx);
res = gsk_cross_fade_node_new (start, end, gsk_cross_fade_node_get_progress (node));
gsk_render_node_unref (start);
gsk_render_node_unref (end);
return res;
}
case GSK_BLUR_NODE:
child = node_attach (gsk_blur_node_get_child (node), surface, idx);
res = gsk_blur_node_new (child, gsk_blur_node_get_radius (node));
gsk_render_node_unref (child);
return res;
case GSK_DEBUG_NODE:
child = node_attach (gsk_debug_node_get_child (node), surface, idx);
res = gsk_debug_node_new (child, g_strdup (gsk_debug_node_get_message (node)));
gsk_render_node_unref (child);
return res;
case GSK_GL_SHADER_NODE:
{
GskRenderNode **children;
children = g_newa (GskRenderNode *, gsk_gl_shader_node_get_n_children (node));
for (int i = 0; i < gsk_gl_shader_node_get_n_children (node); i++)
children[i] = node_attach (gsk_gl_shader_node_get_child (node, i), surface, idx);
res = gsk_gl_shader_node_new (gsk_gl_shader_node_get_shader (node),
&node->bounds,
gsk_gl_shader_node_get_args (node),
children,
gsk_gl_shader_node_get_n_children (node));
for (int i = 0; i < gsk_gl_shader_node_get_n_children (node); i++)
gsk_render_node_unref (children[i]);
return res;
}
case GSK_MASK_NODE:
{
GskRenderNode *source, *mask;
source = node_attach (gsk_mask_node_get_source (node), surface, idx);
mask = node_attach (gsk_mask_node_get_mask (node), surface, idx);
res = gsk_mask_node_new (source, mask, gsk_mask_node_get_mask_mode (node));
gsk_render_node_unref (source);
gsk_render_node_unref (mask);
return res;
}
case GSK_FILL_NODE:
child = node_attach (gsk_fill_node_get_child (node), surface, idx);
res = gsk_fill_node_new (child,
gsk_fill_node_get_path (node),
gsk_fill_node_get_fill_rule (node));
gsk_render_node_unref (child);
return res;
case GSK_STROKE_NODE:
child = node_attach (gsk_stroke_node_get_child (node), surface, idx);
res = gsk_stroke_node_new (child,
gsk_stroke_node_get_path (node),
gsk_stroke_node_get_stroke (node));
gsk_render_node_unref (child);
return res;
case GSK_SUBSURFACE_NODE:
{
GdkSubsurface *subsurface;
g_assert (gsk_subsurface_node_get_subsurface (node) == NULL);
if (*idx == -1)
subsurface = gdk_surface_create_subsurface (surface);
else
{
subsurface = gdk_surface_get_subsurface (surface, *idx);
(*idx)++;
}
child = node_attach (gsk_subsurface_node_get_child (node), surface, idx);
res = gsk_subsurface_node_new (child, subsurface);
gsk_render_node_unref (child);
return res;
}
case GSK_NOT_A_RENDER_NODE:
default:
g_assert_not_reached ();
}
}
/* Find all the subsurface nodes in the given tree, and attach them
* to a subsurface of the given surface. If the surface already has
* subsurfaces, we assume that we are just reattaching, and that the
* nodes are still in the same order. Otherwise, we create new
* subsurfaces.
*/
GskRenderNode *
gsk_render_node_attach (const GskRenderNode *node,
GdkSurface *surface)
{
int idx;
if (gdk_surface_get_n_subsurfaces (surface) > 0)
idx = 0;
else
idx = -1;
return node_attach (node, surface, &idx);
}