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GskShaderBuilder is an ancillary, private type that deals with the internals of taking GLSL shaders from resources and building them, with the additional feature of being able to compose shaders from a common preamble, as well as adding conditional defines (useful for enabling debugging code in the shaders themselves). |
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.. | ||
resources/glsl | ||
gsk.h | ||
gskcairorenderer.c | ||
gskcairorendererprivate.h | ||
gskdebug.c | ||
gskdebugprivate.h | ||
gskenums.h | ||
gskenumtypes.c.template | ||
gskenumtypes.h.template | ||
gskglrenderer.c | ||
gskglrendererprivate.h | ||
gskprivate.c | ||
gskprivate.h | ||
gskrenderer.c | ||
gskrenderer.h | ||
gskrendererprivate.h | ||
gskrendernode.c | ||
gskrendernode.h | ||
gskrendernodeiter.c | ||
gskrendernodeiter.h | ||
gskrendernodeprivate.h | ||
gskshaderbuilder.c | ||
gskshaderbuilderprivate.h | ||
gsktypes.h | ||
Makefile.am |