gtk/gsk
Emmanuele Bassi 2ded2ad6b7 gsk: Add ShaderBuilder
GskShaderBuilder is an ancillary, private type that deals with the
internals of taking GLSL shaders from resources and building them,
with the additional feature of being able to compose shaders from a
common preamble, as well as adding conditional defines (useful for
enabling debugging code in the shaders themselves).
2016-10-18 11:49:07 +01:00
..
resources/glsl gsk: Allow sampling between parent and child nodes 2016-10-18 11:49:07 +01:00
gsk.h
gskcairorenderer.c gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskcairorendererprivate.h
gskdebug.c gsk: Add rendering debug mode for shaders 2016-10-18 11:49:07 +01:00
gskdebugprivate.h gsk: Add rendering debug mode for shaders 2016-10-18 11:49:07 +01:00
gskenums.h gsk: Make GskBlendMode enumeration public 2016-10-18 11:49:07 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskglrenderer.c gsk: Use the node's blend mode in the GL renderer 2016-10-18 11:49:07 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskrenderer.c gsk: Turn GskRenderNode into a pure GTypeInstance 2016-10-18 11:49:06 +01:00
gskrenderer.h gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskrendererprivate.h gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskrendernode.c gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
gskrendernode.h gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
gskrendernodeiter.c
gskrendernodeiter.h
gskrendernodeprivate.h gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
gskshaderbuilder.c gsk: Add ShaderBuilder 2016-10-18 11:49:07 +01:00
gskshaderbuilderprivate.h gsk: Add ShaderBuilder 2016-10-18 11:49:07 +01:00
gsktypes.h
Makefile.am gsk: Add ShaderBuilder 2016-10-18 11:49:07 +01:00