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3d21c4afba
It's going to be useful to inject debugging data into the shaders used by GSK.
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#ifndef __GSK_DEBUG_PRIVATE_H__
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#define __GSK_DEBUG_PRIVATE_H__
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#include <glib.h>
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G_BEGIN_DECLS
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typedef enum {
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GSK_DEBUG_RENDER_NODE = 1 << 0,
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GSK_DEBUG_RENDERER = 1 << 1,
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GSK_DEBUG_CAIRO = 1 << 2,
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GSK_DEBUG_OPENGL = 1 << 3
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} GskDebugFlags;
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typedef enum {
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GSK_RENDERING_MODE_GEOMETRY = 1 << 0,
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GSK_RENDERING_MODE_SHADERS = 1 << 1
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} GskRenderingMode;
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gboolean gsk_check_debug_flags (GskDebugFlags flags);
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gboolean gsk_check_rendering_flags (GskRenderingMode flags);
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#ifdef G_ENABLE_DEBUG
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#define GSK_DEBUG_CHECK(type) G_UNLIKELY (gsk_check_debug_flags (GSK_DEBUG_ ## type))
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#define GSK_RENDER_MODE_CHECK(type) G_UNLIKELY (gsk_check_rendering_flags (GSK_RENDERING_MODE_ ## type))
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#define GSK_NOTE(type,action) G_STMT_START { \
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if (GSK_DEBUG_CHECK (type)) { \
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action; \
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} } G_STMT_END
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#else
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#define GSK_RENDER_MODE_CHECK(type) 0
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#define GSK_DEBUG_CHECK(type) 0
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#define GSK_NOTE(type,action)
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#endif
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G_END_DECLS
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#endif /* __GSK_DEBUG_PRIVATE_H__ */
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