gtk/gsk/resources/glsl/blit.fs.glsl
Timm Bäder 5c7838e168 gl renderer: Rework program creation
Make sure all uniform names have to match between the shader names and
the _location integers we save in every Program struct.
2017-12-21 19:12:31 +01:00

6 lines
95 B
GLSL

void main() {
vec4 diffuse = Texture(u_source, vUv);
setOutputColor(diffuse * u_alpha);
}