gtk/gsk/resources/glsl
2018-01-08 17:44:33 +01:00
..
blend.fs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
blend.vs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
blit.fs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
blit.vs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
blur.fs.glsl gl renderer: draw all outset shadows 2017-12-29 05:48:40 +01:00
border.fs.glsl gl renderer: Try to fix border rendering 2017-12-21 19:12:32 +01:00
color_matrix.fs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
color.fs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
coloring.fs.glsl gl renderer: Fix text color pre-multiplication 2018-01-04 12:20:27 +01:00
cross_fade.fs.glsl gl renderer: Implement cross fade nodes 2017-12-21 19:12:32 +01:00
es2_common.fs.glsl gsk: Rename uniforms and attributes in shaders 2016-10-18 11:49:09 +01:00
es2_common.vs.glsl gsk: Rename uniforms and attributes in shaders 2016-10-18 11:49:09 +01:00
gl3_common.fs.glsl gl renderer: Default to 0px clip and border radius 2017-12-21 19:12:32 +01:00
gl3_common.vs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
gl_common.fs.glsl gsk: Rename uniforms and attributes in shaders 2016-10-18 11:49:09 +01:00
gl_common.vs.glsl gsk: Rename uniforms and attributes in shaders 2016-10-18 11:49:09 +01:00
inset_shadow.fs.glsl gl renderer: Use alpha uniform in inset shadow shader 2018-01-08 17:44:33 +01:00
linear_gradient.fs.glsl gl renderer: Fix linear gradient shader color calculation 2017-12-21 19:12:32 +01:00
outset_shadow.fs.glsl gl renderer: Remove some unused uniforms from shader 2017-12-29 05:48:42 +01:00
shadow.fs.glsl gl renderer: Only take glyph texture alpha into account 2017-12-21 19:12:32 +01:00