.. |
blend.fs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
blend.vs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
blit.fs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
blit.vs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
blur.fs.glsl
|
gl renderer: draw all outset shadows
|
2017-12-29 05:48:40 +01:00 |
border.fs.glsl
|
gl renderer: Try to fix border rendering
|
2017-12-21 19:12:32 +01:00 |
color_matrix.fs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
color.fs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
coloring.fs.glsl
|
gl renderer: Fix text color pre-multiplication
|
2018-01-04 12:20:27 +01:00 |
cross_fade.fs.glsl
|
gl renderer: Implement cross fade nodes
|
2017-12-21 19:12:32 +01:00 |
es2_common.fs.glsl
|
gsk: Rename uniforms and attributes in shaders
|
2016-10-18 11:49:09 +01:00 |
es2_common.vs.glsl
|
gsk: Rename uniforms and attributes in shaders
|
2016-10-18 11:49:09 +01:00 |
gl3_common.fs.glsl
|
gl renderer: Default to 0px clip and border radius
|
2017-12-21 19:12:32 +01:00 |
gl3_common.vs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
gl_common.fs.glsl
|
gsk: Rename uniforms and attributes in shaders
|
2016-10-18 11:49:09 +01:00 |
gl_common.vs.glsl
|
gsk: Rename uniforms and attributes in shaders
|
2016-10-18 11:49:09 +01:00 |
inset_shadow.fs.glsl
|
gl renderer: Use alpha uniform in inset shadow shader
|
2018-01-08 17:44:33 +01:00 |
linear_gradient.fs.glsl
|
gl renderer: Fix linear gradient shader color calculation
|
2017-12-21 19:12:32 +01:00 |
outset_shadow.fs.glsl
|
gl renderer: Remove some unused uniforms from shader
|
2017-12-29 05:48:42 +01:00 |
shadow.fs.glsl
|
gl renderer: Only take glyph texture alpha into account
|
2017-12-21 19:12:32 +01:00 |