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f366ccc0b2
It's the new base class for shaders now. We're doing deep inheritance now, woohoo! Also, port all the shader ops to it.
93 lines
2.3 KiB
C
93 lines
2.3 KiB
C
#include "config.h"
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#include "gskvulkanscissoropprivate.h"
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#include "gskvulkanprivate.h"
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typedef struct _GskVulkanScissorOp GskVulkanScissorOp;
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struct _GskVulkanScissorOp
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{
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GskVulkanOp op;
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cairo_rectangle_int_t rect;
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};
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static void
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gsk_vulkan_scissor_op_finish (GskVulkanOp *op)
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{
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}
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static void
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gsk_vulkan_scissor_op_print (GskVulkanOp *op,
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GString *string,
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guint indent)
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{
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GskVulkanScissorOp *self = (GskVulkanScissorOp *) op;
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print_indent (string, indent);
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print_int_rect (string, &self->rect);
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g_string_append_printf (string, "scissor ");
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print_newline (string);
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}
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static gsize
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gsk_vulkan_scissor_op_count_vertex_data (GskVulkanOp *op,
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gsize n_bytes)
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{
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return n_bytes;
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}
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static void
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gsk_vulkan_scissor_op_collect_vertex_data (GskVulkanOp *op,
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guchar *data)
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{
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}
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static void
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gsk_vulkan_scissor_op_reserve_descriptor_sets (GskVulkanOp *op,
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GskVulkanRender *render)
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{
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}
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static GskVulkanOp *
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gsk_vulkan_scissor_op_command (GskVulkanOp *op,
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GskVulkanRender *render,
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VkRenderPass render_pass,
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VkCommandBuffer command_buffer)
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{
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GskVulkanScissorOp *self = (GskVulkanScissorOp *) op;
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vkCmdSetScissor (command_buffer,
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0,
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1,
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&(VkRect2D) {
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{ self->rect.x, self->rect.y },
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{ self->rect.width, self->rect.height },
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});
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return op->next;
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}
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static const GskVulkanOpClass GSK_VULKAN_SCISSOR_OP_CLASS = {
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GSK_VULKAN_OP_SIZE (GskVulkanScissorOp),
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GSK_VULKAN_STAGE_COMMAND,
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gsk_vulkan_scissor_op_finish,
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gsk_vulkan_scissor_op_print,
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gsk_vulkan_scissor_op_count_vertex_data,
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gsk_vulkan_scissor_op_collect_vertex_data,
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gsk_vulkan_scissor_op_reserve_descriptor_sets,
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gsk_vulkan_scissor_op_command
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};
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void
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gsk_vulkan_scissor_op (GskVulkanRender *render,
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const cairo_rectangle_int_t *rect)
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{
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GskVulkanScissorOp *self;
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self = (GskVulkanScissorOp *) gsk_vulkan_op_alloc (render, &GSK_VULKAN_SCISSOR_OP_CLASS);
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self->rect = *rect;
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}
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