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ad65db901a
Our coverage computation only works for well-behaved rects and rounded rects. But our modelview transform might flip x or y around, causing things to fail. Add functions to normalize rects and rounded rects, and use it whenever we transform a rounded rect in GLSL. |
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.. | ||
blend.glsl | ||
blit.glsl | ||
blur.glsl | ||
border.glsl | ||
color_matrix.glsl | ||
color.glsl | ||
coloring.glsl | ||
conic_gradient.glsl | ||
cross_fade.glsl | ||
custom.glsl | ||
filled_border.glsl | ||
inset_shadow.glsl | ||
linear_gradient.glsl | ||
mask.glsl | ||
outset_shadow.glsl | ||
preamble.fs.glsl | ||
preamble.glsl | ||
preamble.vs.glsl | ||
radial_gradient.glsl | ||
repeat.glsl | ||
unblurred_outset_shadow.glsl |