gtk/gsk/gl/gskglrendererprivate.h
Alexander Larsson 4d697283ae Support GLShaderNode in backends
For vulkan/broadway this just means to ignore it, but for the gl
backend we support (with up to 4 texture inputs, which is similar to
what shadertoy does, so should be widely supported).
2020-09-29 09:51:16 +02:00

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C

#ifndef __GSK_GL_RENDERER_PRIVATE_H__
#define __GSK_GL_RENDERER_PRIVATE_H__
#include "gskglrenderer.h"
G_BEGIN_DECLS
gboolean gsk_gl_render_try_compile_gl_shader (GskGLRenderer *self,
GskGLShader *shader,
GError **error);
G_END_DECLS
#endif /* __GSK_GL_RENDERER_PRIVATE_H__ */