gtk/gsk/ngl
Matthias Clasen 4a0d3d7acc docs: Reduce redundancy
Remove a boatload of "or %NULL" from nullable parameters
and return values. gi-docgen generates suitable text from
the annotation that we don't need to duplicate.

This adds a few missing nullable annotations too.
2021-05-20 20:45:06 -04:00
..
resources ngl: Fix crash with intel driver on Windows when compiling shaders 2021-03-25 08:20:30 -04:00
fp16.c Confine -mf16c to a single source file 2021-05-05 18:58:23 -04:00
fp16i.c Confine -mf16c to a single source file 2021-05-05 18:58:23 -04:00
fp16private.h Confine -mf16c to a single source file 2021-05-05 18:58:23 -04:00
gsknglattachmentstate.c
gsknglattachmentstateprivate.h
gsknglbuffer.c
gsknglbufferprivate.h ngl: ensure vertices buffer allocates enough vertices 2021-03-18 10:43:24 -07:00
gsknglcommandqueue.c ngl: Add a program change counter 2021-04-09 00:52:18 -04:00
gsknglcommandqueueprivate.h ngl: Add a program change counter 2021-04-09 00:52:18 -04:00
gsknglcompiler.c ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gsknglcompilerprivate.h ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gskngldriver.c docs: Reduce redundancy 2021-05-20 20:45:06 -04:00
gskngldriverprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglglyphlibrary.c ngl: Reuse texture coordinates 2021-05-15 22:23:14 -04:00
gsknglglyphlibraryprivate.h ngl: Speed up glyph loop 2021-03-30 00:19:28 -04:00
gskngliconlibrary.c
gskngliconlibraryprivate.h
gsknglprogram.c ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglprogramprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglprograms.defs ngl: Special-case css backgrounds 2021-03-14 16:49:31 -04:00
gsknglrenderer.c Revert "ngl: Remove duplicate check" 2021-03-19 13:17:02 -04:00
gsknglrenderer.h g-i: add missing since annotations for 4.2 2021-03-07 19:50:32 +01:00
gsknglrendererprivate.h
gsknglrenderjob.c Improve transformed offscreen rendering 2021-05-13 19:37:16 -04:00
gsknglrenderjobprivate.h
gsknglshadowlibrary.c ngl: Add code to dump shadows 2021-04-11 21:13:47 -04:00
gsknglshadowlibraryprivate.h
gskngltexturelibrary.c ngl: Be consistent about padding 2021-05-15 22:21:26 -04:00
gskngltexturelibraryprivate.h ngl: implement atlas compaction 2021-03-18 17:59:56 -07:00
gskngltexturepool.c ngl: Fix unevenly scaled shadows 2021-04-11 22:35:02 -04:00
gskngltexturepoolprivate.h ngl: Fix unevenly scaled shadows 2021-04-11 22:35:02 -04:00
gskngltypesprivate.h ngl: Reduce vertex storage 2021-04-07 21:30:43 -04:00
gskngluniformstate.c ngl: Fix a rare assertion violation 2021-04-12 22:53:48 -04:00
gskngluniformstateprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
inlinearray.h
ninesliceprivate.h ngl: Fix unevenly scaled shadows 2021-04-11 22:35:02 -04:00