.. |
blend-mode.frag
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |
blend-mode.vert
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |
blur.frag
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |
blur.vert
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |
border.frag
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vulkan: Switch GLSL version to 450
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2023-06-08 21:53:06 +02:00 |
border.vert
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vulkan: Generate vertex array headers from shaders
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2023-06-27 07:11:48 +02:00 |
clip.frag.glsl
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vulkan: Rewrite AA shaders to respect scale
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2023-06-04 19:42:01 +02:00 |
clip.vert.glsl
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vulkan: Make border shader handle fractional widths
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2023-06-04 19:42:00 +02:00 |
color-matrix.frag
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |
color-matrix.vert
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |
color.frag
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vulkan: Rewrite AA shaders to respect scale
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2023-06-04 19:42:01 +02:00 |
color.vert
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vulkan: Switch GLSL version to 450
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2023-06-08 21:53:06 +02:00 |
common.frag.glsl
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vulkan: Add nonuniformEXT() where needed
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2023-08-21 05:19:44 +02:00 |
common.vert.glsl
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vulkan: Split generic code off
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2023-06-04 19:42:01 +02:00 |
constants.glsl
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vulkan: Add scale to push constants
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2023-06-04 19:42:01 +02:00 |
convert.frag
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vulkan: Add premultiply step to texture upload
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2023-07-19 21:30:35 +02:00 |
convert.vert
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vulkan: Add premultiply step to texture upload
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2023-07-19 21:30:35 +02:00 |
cross-fade.frag
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |
cross-fade.vert
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |
ellipse.glsl
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vulkan: Rewrite rounded rectangle to use SDF distance
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2023-06-04 19:42:00 +02:00 |
generate-header.py
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vulkan: Repurpose mask shader
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2023-07-16 12:13:00 +02:00 |
glyph.frag
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vulkan: Add a glyph shader
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2023-07-16 12:12:59 +02:00 |
glyph.vert
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vulkan: Add a glyph shader
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2023-07-16 12:12:59 +02:00 |
inset-shadow.frag
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vulkan: Switch GLSL version to 450
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2023-06-08 21:53:06 +02:00 |
inset-shadow.vert
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vulkan: Generate vertex array headers from shaders
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2023-06-27 07:11:48 +02:00 |
linear.frag
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vulkan: Antialiasing for linear gradients
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2023-06-08 22:16:18 +02:00 |
linear.vert
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vulkan: Remove unused declaration from shader
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2023-06-20 20:15:12 +02:00 |
mask.frag
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vulkan: Repurpose mask shader
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2023-07-16 12:13:00 +02:00 |
mask.vert
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vulkan: Repurpose mask shader
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2023-07-16 12:13:00 +02:00 |
meson.build
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build: Don't use configure_file() when custom_target() works
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2023-08-21 05:19:37 +02:00 |
outset-shadow.frag
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vulkan: Switch GLSL version to 450
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2023-06-08 21:53:06 +02:00 |
outset-shadow.vert
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vulkan: Generate vertex array headers from shaders
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2023-06-27 07:11:48 +02:00 |
rect.frag.glsl
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vulkan: Start rework on shaders to allow antialiased drawing
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2023-06-04 19:42:00 +02:00 |
rect.glsl
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vulkan: Repurpose mask shader
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2023-07-16 12:13:00 +02:00 |
rect.vert.glsl
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vulkan: Start rework on shaders to allow antialiased drawing
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2023-06-04 19:42:00 +02:00 |
rounded-rect.frag.glsl
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vulkan: Rewrite rounded rectangle to use SDF distance
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2023-06-04 19:42:00 +02:00 |
rounded-rect.glsl
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vulkan: Change rounded_rect_shrink()
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2023-09-15 16:34:00 +02:00 |
texture.frag
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |
texture.vert
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vulkan: Combine textures and samplers again
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2023-07-16 12:12:36 +02:00 |