gtk/gsk
Alexander Larsson 51ab56d33a gl: Track the current uniform state for custom programs
This allows us to avoid updating uniforms if that is not necessary. This
in turn allows us to sometimes reuse the same draw op by just extending the
vertex array size we draw rather than doing a separate glDraw call.

For example, in the fishbowl demo, all the icons added at the same
time will have the same time and size, so we emit single draw calls
with 100s of triangles instead of 100s of draw calls with 2 triangles.
2020-09-29 11:52:39 +02:00
..
broadway Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
gl gl: Track the current uniform state for custom programs 2020-09-29 11:52:39 +02:00
resources Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
vulkan Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
gen-gsk-gresources-xml.py meson: Reduce useless relinking on reconfigure 2020-04-03 18:41:55 +05:30
gsk-autocleanup.h gsk: Add GskTransform autocleanup definition 2020-05-08 09:14:55 +02:00
gsk.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskcairoblur.c Replace "gdouble" with "double" 2020-07-25 00:47:36 +02:00
gskcairoblurprivate.h gsk: Add GskShadowNode 2016-12-20 18:01:12 +01:00
gskcairorenderer.c gsk: Export Cairo renderer 2019-05-05 07:18:39 +02:00
gskcairorenderer.h gsk: Export Cairo renderer 2019-05-05 07:18:39 +02:00
gskdebug.c gsk: Remove an unused debug flag 2020-07-20 07:03:08 -04:00
gskdebugprivate.h gsk: Remove an unused debug flag 2020-07-20 07:03:08 -04:00
gskdiff.c diff: Allow aborting a diff 2018-04-05 14:56:38 +02:00
gskdiffprivate.h diff: Allow aborting a diff 2018-04-05 14:56:38 +02:00
gskenums.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskenumtypes.c.template Use @basename@ in enumeration type templates 2019-02-04 14:02:45 +01:00
gskenumtypes.h.template Use @basename@ in enumeration type templates 2019-02-04 14:02:45 +01:00
gskglshader.c Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskglshader.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskglshaderprivate.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskprivate.c More work on text nodes 2017-09-10 14:36:26 -04:00
gskprivate.h Add an api to get the vertex data for a render pass 2017-09-28 08:39:22 -04:00
gskprofiler.c Convert all profiler times from nsec to usec 2020-02-12 10:44:17 +01:00
gskprofilerprivate.h gsk: Add some more profiler apis 2019-05-07 09:37:59 -07:00
gskrenderer.c gsk: Complain if we fail to realize a renderer 2020-09-07 11:18:45 -04:00
gskrenderer.h Use a single compilation symbol 2019-11-27 13:33:43 +00:00
gskrendererprivate.h renderer: Make gsk_renderer_is_realized() public 2019-03-19 08:47:54 +01:00
gskrendernode.c Replace "gchar" with "char" 2020-07-25 00:47:36 +02:00
gskrendernode.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskrendernodeimpl.c Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskrendernodeparser.c Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskrendernodeparserprivate.h rendernodeparser: Skip root node when it's a container 2019-05-21 06:43:59 +02:00
gskrendernodeprivate.h Add GskGLShaderNode and GskGLShader 2020-09-29 09:51:16 +02:00
gskroundedrect.c Fix minor typos 2020-06-18 10:47:16 +03:00
gskroundedrect.h Fix minor typos 2020-06-18 10:47:16 +03:00
gskroundedrectprivate.h Add pure and const annotations to various functions 2020-01-26 18:21:07 +01:00
gsktransform.c gsk: Normalize when transforming bounds 2020-09-28 11:34:16 -04:00
gsktransform.h GskTransform: Add gsk_transform_transform_point() 2020-01-24 06:19:12 +01:00
gsktransformprivate.h Add gsk_matrix_transform_rect 2020-09-04 13:15:21 -04:00
gsktypes.h Use a single compilation symbol 2019-11-27 13:33:43 +00:00
meson.build Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00