..
glutilsprivate.h
gl renderer: Improve clipping code
2020-05-24 15:59:05 +02:00
gskgldriver.c
gsk: Avoid downloading GL textures when possible
2020-09-26 21:55:28 -04:00
gskgldriverprivate.h
gl backend: Avoid roundtripping via surface when updloading
2020-09-25 10:04:48 +02:00
gskglglyphcache.c
Correctly upload textures for GLES
2020-09-25 09:31:43 +02:00
gskglglyphcacheprivate.h
Revert "Cache glyph textures in render nodes"
2019-10-22 07:16:41 -04:00
gskgliconcache.c
Correctly upload textures for GLES
2020-09-25 09:31:43 +02:00
gskgliconcacheprivate.h
gl: Slightly rework the icon cache api
2019-10-15 19:44:26 -04:00
gskglimage.c
gl: Allow setting min/mag filter on textures
2019-06-04 23:00:01 +00:00
gskglimageprivate.h
gl: Allow setting min/mag filter on textures
2019-06-04 23:00:01 +00:00
gskglnodesample.c
Turn GskRenderNode into a derivable type
2020-04-08 15:40:15 +01:00
gskglnodesampleprivate.h
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglprofiler.c
Fix detection of OpenGL 3.3 core GL_ARB_timer_query.
2020-02-14 05:41:01 +11:00
gskglprofilerprivate.h
gsk: Move all gskgl* files into gl/
2017-12-21 19:12:30 +01:00
gskglrenderer.c
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
gskglrenderer.h
gsk: Export gsk_gl_renderer_new()
2019-05-05 07:18:39 +02:00
gskglrendererprivate.h
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
gskglrenderops.c
gl: Track the current uniform state for custom programs
2020-09-29 11:52:39 +02:00
gskglrenderopsprivate.h
gl: Track the current uniform state for custom programs
2020-09-29 11:52:39 +02:00
gskglshaderbuilder.c
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
gskglshaderbuilderprivate.h
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
gskglshadowcache.c
gl renderer: Draw outset shadows white
2020-01-18 08:49:52 +01:00
gskglshadowcacheprivate.h
gl renderer: Draw outset shadows white
2020-01-18 08:49:52 +01:00
gskgltextureatlas.c
gltextureatlas: Packing must succeed here
2020-01-07 17:27:18 +01:00
gskgltextureatlasprivate.h
gl: Do less work to maintain caches
2019-10-11 20:42:24 -04:00
opbuffer.c
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
opbuffer.h
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
stb_rect_pack.c
*: Fix spelling mistakes found by codespell
2020-08-21 15:29:34 +02:00
stb_rect_pack.h
glglyphcache: Use stb_rect_pack for better glyph packing
2019-06-04 22:42:00 +00:00