gtk/gsk/gpu/gskgldeviceprivate.h
Benjamin Otte 1a85d569e3 gpu: Add ability to run shaders
This heaves over an inital chunk of code from the Vulkan renderer to
execute shaders.

The only shader that exists for now is a shader that draws a single
texture.
We use that to replace the blit op we were doing before.
2024-01-07 07:22:49 +01:00

30 lines
1.7 KiB
C

#pragma once
#include "gskgpudeviceprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_GL_DEVICE (gsk_gl_device_get_type ())
G_DECLARE_FINAL_TYPE (GskGLDevice, gsk_gl_device, GSK, GL_DEVICE, GskGpuDevice)
GskGpuDevice * gsk_gl_device_get_for_display (GdkDisplay *display,
GError **error);
void gsk_gl_device_use_program (GskGLDevice *self,
const GskGpuShaderOpClass *op_class,
GskGpuShaderClip clip);
GLuint gsk_gl_device_get_sampler_id (GskGLDevice *self,
GskGpuSampler sampler);
void gsk_gl_device_find_gl_format (GskGLDevice *self,
GdkMemoryFormat format,
GdkMemoryFormat *out_format,
GLint *out_gl_internal_format,
GLenum *out_gl_format,
GLenum *out_gl_type,
GLint out_swizzle[4]);
G_END_DECLS