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1a85d569e3
This heaves over an inital chunk of code from the Vulkan renderer to execute shaders. The only shader that exists for now is a shader that draws a single texture. We use that to replace the blit op we were doing before.
69 lines
3.6 KiB
C
69 lines
3.6 KiB
C
#pragma once
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#include "gskgpudeviceprivate.h"
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#include "gskdebugprivate.h"
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#include "gskgpuclipprivate.h"
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#include "gskvulkanmemoryprivate.h"
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#include <gdk/gdkvulkancontext.h>
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G_BEGIN_DECLS
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/* also used by gskvulkanframe.c */
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enum {
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GSK_VULKAN_IMAGE_SET_LAYOUT,
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GSK_VULKAN_BUFFER_SET_LAYOUT,
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GSK_VULKAN_N_DESCRIPTOR_SETS
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};
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#define GSK_TYPE_VULKAN_DEVICE (gsk_vulkan_device_get_type ())
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G_DECLARE_FINAL_TYPE(GskVulkanDevice, gsk_vulkan_device, GSK, VULKAN_DEVICE, GskGpuDevice)
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GskGpuDevice * gsk_vulkan_device_get_for_display (GdkDisplay *display,
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GError **error);
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gsize gsk_vulkan_device_get_max_descriptors (GskVulkanDevice *self) G_GNUC_PURE;
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VkDevice gsk_vulkan_device_get_vk_device (GskVulkanDevice *self) G_GNUC_PURE;
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VkPhysicalDevice gsk_vulkan_device_get_vk_physical_device (GskVulkanDevice *self) G_GNUC_PURE;
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VkQueue gsk_vulkan_device_get_vk_queue (GskVulkanDevice *self) G_GNUC_PURE;
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VkDescriptorSetLayout gsk_vulkan_device_get_vk_image_set_layout (GskVulkanDevice *self) G_GNUC_PURE;
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VkDescriptorSetLayout gsk_vulkan_device_get_vk_buffer_set_layout (GskVulkanDevice *self) G_GNUC_PURE;
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VkPipelineLayout gsk_vulkan_device_get_vk_pipeline_layout (GskVulkanDevice *self) G_GNUC_PURE;
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VkCommandPool gsk_vulkan_device_get_vk_command_pool (GskVulkanDevice *self) G_GNUC_PURE;
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VkSampler gsk_vulkan_device_get_vk_sampler (GskVulkanDevice *self,
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GskGpuSampler sampler) G_GNUC_PURE;
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VkRenderPass gsk_vulkan_device_get_vk_render_pass (GskVulkanDevice *self,
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VkFormat format,
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VkImageLayout from_layout,
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VkImageLayout to_layout);
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VkPipeline gsk_vulkan_device_get_vk_pipeline (GskVulkanDevice *self,
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const GskGpuShaderOpClass *op_class,
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GskGpuShaderClip clip,
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VkFormat format,
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VkRenderPass render_pass);
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GskVulkanAllocator * gsk_vulkan_device_find_allocator (GskVulkanDevice *self,
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uint32_t allowed_types,
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VkMemoryPropertyFlags required_flags,
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VkMemoryPropertyFlags desired_flags);
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static inline VkResult
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gsk_vulkan_handle_result (VkResult res,
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const char *called_function)
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{
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if (res != VK_SUCCESS)
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{
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GSK_DEBUG (VULKAN, "%s(): %s (%d)", called_function, gdk_vulkan_strerror (res), res);
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}
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return res;
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}
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#define GSK_VK_CHECK(func, ...) gsk_vulkan_handle_result (func (__VA_ARGS__), G_STRINGIFY (func))
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G_END_DECLS
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