..
blend-mode.frag
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
blend-mode.vert
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
blur.frag
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
blur.vert
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
border.frag
vulkan: Switch GLSL version to 450
2023-06-08 21:53:06 +02:00
border.vert
vulkan: Generate vertex array headers from shaders
2023-06-27 07:11:48 +02:00
clip.frag.glsl
vulkan: Rewrite AA shaders to respect scale
2023-06-04 19:42:01 +02:00
clip.vert.glsl
vulkan: Make border shader handle fractional widths
2023-06-04 19:42:00 +02:00
color-matrix.frag
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
color-matrix.vert
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
color.frag
vulkan: Rewrite AA shaders to respect scale
2023-06-04 19:42:01 +02:00
color.vert
vulkan: Switch GLSL version to 450
2023-06-08 21:53:06 +02:00
common.frag.glsl
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
common.vert.glsl
vulkan: Split generic code off
2023-06-04 19:42:01 +02:00
constants.glsl
vulkan: Add scale to push constants
2023-06-04 19:42:01 +02:00
cross-fade.frag
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
cross-fade.vert
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
ellipse.glsl
vulkan: Rewrite rounded rectangle to use SDF distance
2023-06-04 19:42:00 +02:00
generate-header.py
vulkan: Repurpose mask shader
2023-07-16 12:13:00 +02:00
glyph.frag
vulkan: Add a glyph shader
2023-07-16 12:12:59 +02:00
glyph.vert
vulkan: Add a glyph shader
2023-07-16 12:12:59 +02:00
inset-shadow.frag
vulkan: Switch GLSL version to 450
2023-06-08 21:53:06 +02:00
inset-shadow.vert
vulkan: Generate vertex array headers from shaders
2023-06-27 07:11:48 +02:00
linear.frag
vulkan: Antialiasing for linear gradients
2023-06-08 22:16:18 +02:00
linear.vert
vulkan: Remove unused declaration from shader
2023-06-20 20:15:12 +02:00
mask.frag
vulkan: Repurpose mask shader
2023-07-16 12:13:00 +02:00
mask.vert
vulkan: Repurpose mask shader
2023-07-16 12:13:00 +02:00
meson.build
vulkan: Remove the pre-compiled shaders
2023-07-19 21:30:35 +02:00
outset-shadow.frag
vulkan: Switch GLSL version to 450
2023-06-08 21:53:06 +02:00
outset-shadow.vert
vulkan: Generate vertex array headers from shaders
2023-06-27 07:11:48 +02:00
rect.frag.glsl
vulkan: Start rework on shaders to allow antialiased drawing
2023-06-04 19:42:00 +02:00
rect.glsl
vulkan: Repurpose mask shader
2023-07-16 12:13:00 +02:00
rect.vert.glsl
vulkan: Start rework on shaders to allow antialiased drawing
2023-06-04 19:42:00 +02:00
rounded-rect.frag.glsl
vulkan: Rewrite rounded rectangle to use SDF distance
2023-06-04 19:42:00 +02:00
rounded-rect.glsl
vulkan: Rewrite AA shaders to respect scale
2023-06-04 19:42:01 +02:00
texture.frag
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00
texture.vert
vulkan: Combine textures and samplers again
2023-07-16 12:12:36 +02:00