gtk/gsk/vulkan/gskvulkanblendmodepipeline.c
Benjamin Otte 6c85ed1ba1 vulkan: Generate vertex array headers from shaders
The script is pretty dumb but it does its job.
2023-06-27 07:11:48 +02:00

113 lines
4.4 KiB
C

#include "config.h"
#include "gskvulkanblendmodepipelineprivate.h"
#include "vulkan/resources/blend-mode.vert.h"
struct _GskVulkanBlendModePipeline
{
GObject parent_instance;
};
typedef struct _GskVulkanBlendModeInstance GskVulkanBlendModeInstance;
G_DEFINE_TYPE (GskVulkanBlendModePipeline, gsk_vulkan_blend_mode_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_blend_mode_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
return &gsk_vulkan_blend_mode_info;
}
static void
gsk_vulkan_blend_mode_pipeline_finalize (GObject *gobject)
{
//GskVulkanBlendModePipeline *self = GSK_VULKAN_BLUR_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_blend_mode_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_blend_mode_pipeline_class_init (GskVulkanBlendModePipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_blend_mode_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_blend_mode_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_blend_mode_pipeline_init (GskVulkanBlendModePipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_blend_mode_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BLEND_MODE_PIPELINE, context, layout, shader_name, render_pass);
}
void
gsk_vulkan_blend_mode_pipeline_collect_vertex_data (GskVulkanBlendModePipeline *pipeline,
guchar *data,
guint32 top_tex_id[2],
guint32 bottom_tex_id[2],
const graphene_point_t *offset,
const graphene_rect_t *bounds,
const graphene_rect_t *top_bounds,
const graphene_rect_t *bottom_bounds,
const graphene_rect_t *top_tex_rect,
const graphene_rect_t *bottom_tex_rect,
GskBlendMode blend_mode)
{
GskVulkanBlendModeInstance *instance = (GskVulkanBlendModeInstance *) data;
instance->rect[0] = bounds->origin.x + offset->x;
instance->rect[1] = bounds->origin.y + offset->y;
instance->rect[2] = bounds->size.width;
instance->rect[3] = bounds->size.height;
instance->top_rect[0] = top_bounds->origin.x + offset->x;
instance->top_rect[1] = top_bounds->origin.y + offset->y;
instance->top_rect[2] = top_bounds->size.width;
instance->top_rect[3] = top_bounds->size.height;
instance->bottom_rect[0] = bottom_bounds->origin.x + offset->x;
instance->bottom_rect[1] = bottom_bounds->origin.y + offset->y;
instance->bottom_rect[2] = bottom_bounds->size.width;
instance->bottom_rect[3] = bottom_bounds->size.height;
instance->top_tex_rect[0] = top_tex_rect->origin.x;
instance->top_tex_rect[1] = top_tex_rect->origin.y;
instance->top_tex_rect[2] = top_tex_rect->size.width;
instance->top_tex_rect[3] = top_tex_rect->size.height;
instance->bottom_tex_rect[0] = bottom_tex_rect->origin.x;
instance->bottom_tex_rect[1] = bottom_tex_rect->origin.y;
instance->bottom_tex_rect[2] = bottom_tex_rect->size.width;
instance->bottom_tex_rect[3] = bottom_tex_rect->size.height;
instance->top_tex_id[0] = top_tex_id[0];
instance->top_tex_id[1] = top_tex_id[1];
instance->bottom_tex_id[0] = bottom_tex_id[0];
instance->bottom_tex_id[1] = bottom_tex_id[1];
instance->blend_mode = blend_mode;
}
gsize
gsk_vulkan_blend_mode_pipeline_draw (GskVulkanBlendModePipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}