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6c85ed1ba1
The script is pretty dumb but it does its job.
40 lines
1.2 KiB
GLSL
40 lines
1.2 KiB
GLSL
#version 450
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#include "clip.vert.glsl"
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layout(location = 0) in mat3x4 inOutline;
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layout(location = 3) in vec4 inColor;
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layout(location = 4) in vec2 inOffset;
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layout(location = 5) in float inSpread;
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layout(location = 6) in float inBlurRadius;
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layout(location = 0) out vec2 outPos;
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layout(location = 1) out flat vec4 outOutline;
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layout(location = 2) out flat vec4 outOutlineCornerWidths;
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layout(location = 3) out flat vec4 outOutlineCornerHeights;
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layout(location = 4) out flat vec4 outColor;
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layout(location = 5) out flat vec2 outOffset;
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layout(location = 6) out flat float outSpread;
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vec2 offsets[6] = { vec2(0.0, 0.0),
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vec2(1.0, 0.0),
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vec2(0.0, 1.0),
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vec2(0.0, 1.0),
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vec2(1.0, 0.0),
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vec2(1.0, 1.0) };
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void main() {
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vec4 rect = clip (inOutline[0]);
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vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
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gl_Position = push.mvp * vec4 (push.scale * pos, 0.0, 1.0);
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outPos = pos;
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outOutline = inOutline[0];
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outOutlineCornerWidths = inOutline[1];
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outOutlineCornerHeights = inOutline[2];
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outColor = inColor;
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outOffset = inOffset;
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outSpread = inSpread;
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}
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