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b4a1ed2a70
Add a GSK_GPU_IMAGE_STRAIGHT_ALPHA and use it for images that have straight alpha. Make sure those images get passed through a premultiplying pass with the new straight alpha shader. Also remove the old Postprocess flags from the Vulkan image that were a leftover from copying that code from the old Vulkan renderer. |
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.. | ||
color.glsl | ||
common-gl.glsl | ||
common-vulkan.glsl | ||
common.glsl | ||
ellipse.glsl | ||
enums.glsl | ||
generate-header.py | ||
gradient.glsl | ||
gskgpublur.glsl | ||
gskgpuborder.glsl | ||
gskgpuboxshadow.glsl | ||
gskgpucolor.glsl | ||
gskgpucolorize.glsl | ||
gskgpuroundedcolor.glsl | ||
gskgpustraightalpha.glsl | ||
gskgputexture.glsl | ||
gskgpuuber.glsl | ||
meson.build | ||
pattern.glsl | ||
process-glsl-includes.py | ||
rect.glsl | ||
roundedrect.glsl |