gtk/gsk/gpu/shaders
Benjamin Otte b4a1ed2a70 gpu: Add straight alpha support
Add a GSK_GPU_IMAGE_STRAIGHT_ALPHA and use it for images that have
straight alpha.
Make sure those images get passed through a premultiplying pass with
the new straight alpha shader.

Also remove the old Postprocess flags from the Vulkan image that were a
leftover from copying that code from the old Vulkan renderer.
2024-01-07 07:22:51 +01:00
..
color.glsl gpu: Add support for mask patterns 2024-01-07 07:22:50 +01:00
common-gl.glsl gpu: Add straight alpha support 2024-01-07 07:22:51 +01:00
common-vulkan.glsl gpu: Add straight alpha support 2024-01-07 07:22:51 +01:00
common.glsl gpu: Add straight alpha support 2024-01-07 07:22:51 +01:00
ellipse.glsl
enums.glsl gpu: Add straight alpha support 2024-01-07 07:22:51 +01:00
generate-header.py
gradient.glsl gpu: Add linear gradients to pattern shader 2024-01-07 07:22:50 +01:00
gskgpublur.glsl gpu: Turn globals into macros 2024-01-07 07:22:50 +01:00
gskgpuborder.glsl gpu: Turn globals into macros 2024-01-07 07:22:50 +01:00
gskgpuboxshadow.glsl gpu: Add a box shadow shader 2024-01-07 07:22:51 +01:00
gskgpucolor.glsl gpu: Add a color shader 2024-01-07 07:22:50 +01:00
gskgpucolorize.glsl gpu: Introduce gsk_texture() shader function/macro 2024-01-07 07:22:50 +01:00
gskgpuroundedcolor.glsl gpu: Add a rounded color shader 2024-01-07 07:22:50 +01:00
gskgpustraightalpha.glsl gpu: Add straight alpha support 2024-01-07 07:22:51 +01:00
gskgputexture.glsl gpu: Introduce gsk_texture() shader function/macro 2024-01-07 07:22:50 +01:00
gskgpuuber.glsl gpu: Add float array to shaders and add an ubershader 2024-01-07 07:22:50 +01:00
meson.build gpu: Add straight alpha support 2024-01-07 07:22:51 +01:00
pattern.glsl gpu: Add straight alpha support 2024-01-07 07:22:51 +01:00
process-glsl-includes.py
rect.glsl gpu: Turn globals into macros 2024-01-07 07:22:50 +01:00
roundedrect.glsl gpu: Handle overlapping rounded rect corners 2024-01-07 07:22:51 +01:00