gtk/gsk/vulkan/gskvulkanboxshadowpipeline.c
Benjamin Otte 6c85ed1ba1 vulkan: Generate vertex array headers from shaders
The script is pretty dumb but it does its job.
2023-06-27 07:11:48 +02:00

90 lines
3.2 KiB
C

#include "config.h"
#include "gskvulkanboxshadowpipelineprivate.h"
#include "vulkan/resources/inset-shadow.vert.h"
#include "gskroundedrectprivate.h"
struct _GskVulkanBoxShadowPipeline
{
GObject parent_instance;
};
G_DEFINE_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_box_shadow_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
return &gsk_vulkan_inset_shadow_info;
}
static void
gsk_vulkan_box_shadow_pipeline_finalize (GObject *gobject)
{
//GskVulkanBoxShadowPipeline *self = GSK_VULKAN_BOX_SHADOW_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_box_shadow_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_box_shadow_pipeline_class_init (GskVulkanBoxShadowPipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_box_shadow_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_box_shadow_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_box_shadow_pipeline_init (GskVulkanBoxShadowPipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_box_shadow_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE, context, layout, shader_name, render_pass);
}
void
gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline *pipeline,
guchar *data,
const graphene_point_t *offset,
const GskRoundedRect *outline,
const GdkRGBA *color,
float dx,
float dy,
float spread,
float blur_radius)
{
GskVulkanInsetShadowInstance *instance = (GskVulkanInsetShadowInstance *) data;
gsk_rounded_rect_to_float (outline, offset, instance->outline);
instance->color[0] = color->red;
instance->color[1] = color->green;
instance->color[2] = color->blue;
instance->color[3] = color->alpha;
instance->offset[0] = dx;
instance->offset[1] = dy;
instance->spread = spread;
instance->blur_radius = blur_radius;
}
gsize
gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6 * 8, n_commands,
0, offset);
return n_commands;
}