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b7a8c2207e
Due to GLES and old GL not allowing non-constant texture array lookups,we need to turn the array lookup into a big switch statementin those versions, and that requires putting the texture() call into that switch. But with that trick, we can use texture IDs in GLSL. |
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.. | ||
color.glsl | ||
common-gl.glsl | ||
common-vulkan.glsl | ||
common.glsl | ||
ellipse.glsl | ||
enums.glsl | ||
generate-header.py | ||
gradient.glsl | ||
gskgpuborder.glsl | ||
gskgpucolorize.glsl | ||
gskgputexture.glsl | ||
gskgpuuber.glsl | ||
meson.build | ||
pattern.glsl | ||
process-glsl-includes.py | ||
rect.glsl | ||
roundedrect.glsl |