gtk/gsk/gpu/shaders/rect.glsl
Benjamin Otte 1a85d569e3 gpu: Add ability to run shaders
This heaves over an inital chunk of code from the Vulkan renderer to
execute shaders.

The only shader that exists for now is a shader that draws a single
texture.
We use that to replace the blit op we were doing before.
2024-01-07 07:22:49 +01:00

93 lines
1.7 KiB
GLSL

#ifndef _RECT_
#define _RECT_
struct Rect
{
/* x,y and y,w make up the 2 points of this rect,
note that this is not containing width or height */
vec4 bounds;
};
Rect
rect_new_size (vec4 coords)
{
return Rect (coords + vec4 (0.0, 0.0, coords.xy));
}
Rect
rect_from_gsk (vec4 coords)
{
Rect result = rect_new_size (coords);
result.bounds *= push.scale.xyxy;
return result;
}
float
rect_distance (Rect r, vec2 p)
{
vec4 distance = (r.bounds - p.xyxy) * vec4(1.0, 1.0, -1.0, -1.0);
vec2 max2 = max (distance.xy, distance.zw);
return length (max (max2, 0.0)) + min (max(max2.x, max2.y), 0.0);
}
vec2
rect_size (Rect r)
{
return r.bounds.zw - r.bounds.xy;
}
Rect
rect_round_larger (Rect r)
{
return Rect (vec4 (floor(r.bounds.xy), ceil (r.bounds.zw)));
}
Rect
rect_round_larger_smaller (Rect r)
{
return Rect (mix (floor(r.bounds), ceil (r.bounds), bvec4(0, 1, 1, 0)));
}
Rect
rect_round_smaller_larger (Rect r)
{
return Rect (mix (floor(r.bounds), ceil (r.bounds), bvec4(1, 0, 0, 1)));
}
Rect
rect_intersect (Rect a, Rect b)
{
vec4 result = vec4(max(a.bounds.xy, b.bounds.xy), min(a.bounds.zw, b.bounds.zw));
if (any (greaterThanEqual (result.xy, result.zw)))
return Rect (vec4(0.0));
return Rect(result);
}
Rect
rect_union (Rect a, Rect b)
{
return Rect (vec4 (min (a.bounds.xy, b.bounds.xy), max (a.bounds.zw, b.bounds.zw)));
}
vec2
rect_get_coord (Rect r, vec2 pt)
{
return (pt - r.bounds.xy) / rect_size (r);
}
#ifdef GSK_FRAGMENT_SHADER
float
rect_coverage (Rect r, vec2 p)
{
vec2 dFdp = abs(fwidth (p));
Rect prect = Rect(vec4(p - 0.5 * dFdp, p + 0.5 * dFdp));
Rect coverect = rect_intersect (r, prect);
vec2 coverage = rect_size(coverect) / dFdp;
return coverage.x * coverage.y;
}
#endif
#endif