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resources
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vulkan: Make MVP matrix available to vertex shader
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2016-12-09 18:35:51 +01:00 |
gsk.h
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gsk: Add GskTexture
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2016-11-08 20:31:34 +01:00 |
gskcairorenderer.c
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gskrenderer: Add GError argument to gsk_renderer_realize()
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2016-11-30 15:58:07 +01:00 |
gskcairorendererprivate.h
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cairorenderer: Remove nonexisting function from header
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2016-11-30 15:15:08 +01:00 |
gskdebug.c
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vulkan: Don't wait until graphics are done computing
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2016-12-09 18:35:51 +01:00 |
gskdebugprivate.h
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vulkan: Don't wait until graphics are done computing
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2016-12-09 18:35:51 +01:00 |
gskenums.h
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gsk: Bump up all version annotations
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2016-10-18 11:49:16 +01:00 |
gskenumtypes.c.template
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskenumtypes.h.template
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskgldriver.c
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gsk: Allow 0 for gsk_gl_driver_begin_frame()
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2016-12-05 15:02:47 +01:00 |
gskgldriverprivate.h
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gsktexture: Allow attaching render data to textures
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2016-11-16 17:36:33 +01:00 |
gskglprofiler.c
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gsk: Bind GL context to the GL profiler
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2016-10-18 11:49:10 +01:00 |
gskglprofilerprivate.h
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gsk: Bind GL context to the GL profiler
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2016-10-18 11:49:10 +01:00 |
gskglrenderer.c
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gdkgl: Add gdk_gl_context_get_damage()
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2016-12-05 15:02:47 +01:00 |
gskglrendererprivate.h
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskprivate.c
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskprivate.h
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskprofiler.c
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gsk: Add profiler object
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2016-10-18 11:49:10 +01:00 |
gskprofilerprivate.h
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gsk: Add profiler object
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2016-10-18 11:49:10 +01:00 |
gskrenderer.c
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gsk: Add skeleton for Vulkan renderer
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2016-12-09 18:35:51 +01:00 |
gskrenderer.h
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gskrenderer: Add gsk_renderer_begin_draw_frame()
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2016-12-05 15:02:47 +01:00 |
gskrendererprivate.h
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gdk: Make gdk_window_begin_draw_frame() take a draw context
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2016-12-05 15:02:47 +01:00 |
gskrendernode.c
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gsk: Allow creating cairo contexts for 0x0 nodes
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2016-11-15 17:49:19 +01:00 |
gskrendernode.h
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gsk: Add GskTexture
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2016-11-08 20:31:34 +01:00 |
gskrendernodeiter.c
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gsk: Bump up all version annotations
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2016-10-18 11:49:16 +01:00 |
gskrendernodeiter.h
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gsk: Bump up all version annotations
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2016-10-18 11:49:16 +01:00 |
gskrendernodeprivate.h
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gsk: Add GskTexture
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2016-11-08 20:31:34 +01:00 |
gskshaderbuilder.c
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Fix a few memory leaks
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2016-10-21 06:45:22 +02:00 |
gskshaderbuilderprivate.h
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gsk: Consolidate program creation and storage
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2016-10-18 11:49:07 +01:00 |
gsktexture.c
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gsktexture: Allow attaching render data to textures
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2016-11-16 17:36:33 +01:00 |
gsktexture.h
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gsk: Rework GskTexture
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2016-11-16 17:36:33 +01:00 |
gsktextureprivate.h
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gsktexture: Allow attaching render data to textures
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2016-11-16 17:36:33 +01:00 |
gsktypes.h
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gsk: Add GskTexture
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2016-11-08 20:31:34 +01:00 |
gskvulkanbuffer.c
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
gskvulkanbufferprivate.h
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
gskvulkanimage.c
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vulkan: Turn GskVulkanImage into a GObject
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2016-12-09 18:35:51 +01:00 |
gskvulkanimageprivate.h
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vulkan: Turn GskVulkanImage into a GObject
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2016-12-09 18:35:51 +01:00 |
gskvulkanmemory.c
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
gskvulkanmemoryprivate.h
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
gskvulkanpipeline.c
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vulkan: Make MVP matrix available to vertex shader
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2016-12-09 18:35:51 +01:00 |
gskvulkanpipelineprivate.h
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vulkan: Make GskVulkanRenderer work
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2016-12-09 18:35:51 +01:00 |
gskvulkanrender.c
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vulkan: Turn GskVulkanImage into a GObject
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2016-12-09 18:35:51 +01:00 |
gskvulkanrenderer.c
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vulkan: Keep render objects around
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2016-12-09 18:35:51 +01:00 |
gskvulkanrendererprivate.h
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gsk: Add skeleton for Vulkan renderer
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2016-12-09 18:35:51 +01:00 |
gskvulkanrenderpass.c
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vulkan: Make the GskVulkanRender struct private
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2016-12-09 18:35:51 +01:00 |
gskvulkanrenderpassprivate.h
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vulkan: Make the GskVulkanRender struct private
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2016-12-09 18:35:51 +01:00 |
gskvulkanrenderprivate.h
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vulkan: Keep render objects around
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2016-12-09 18:35:51 +01:00 |
gskvulkanshader.c
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
gskvulkanshaderprivate.h
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
Makefile.am
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vulkan: Add GskVulkanRenderPass
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2016-12-09 18:35:51 +01:00 |