..
broadway
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gl
gsk: Plug a memory leak in the gl renderer
2023-06-27 21:52:08 -04:00
vulkan
vulkan: Generate vertex array headers from shaders
2023-06-27 07:11:48 +02:00
gen-gsk-gresources-xml.py
gsk: Move shader resources
2021-04-03 08:24:58 -04:00
gsk.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskcairoblur.c
Replace "gdouble" with "double"
2020-07-25 00:47:36 +02:00
gskcairoblurprivate.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskcairorenderer.c
renderers: Handle large viewports
2022-02-26 20:35:44 +01:00
gskcairorenderer.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskdebug.c
vulkan: Repurpose debug flags for image uploads
2023-06-14 03:34:07 +02:00
gskdebugprivate.h
vulkan: Repurpose debug flags for image uploads
2023-06-14 03:34:07 +02:00
gskdiff.c
gsk: Stop using g_slice
2023-03-14 14:56:42 -04:00
gskdiffprivate.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskenums.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskenumtypes.c.template
types: fix various use of volatile in type registration
2020-11-18 20:21:33 -08:00
gskenumtypes.h.template
Use @basename@ in enumeration type templates
2019-02-04 14:02:45 +01:00
gskglshader.c
Fix spelling errors
2022-11-17 22:49:45 -05:00
gskglshader.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskglshaderprivate.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskprivate.c
Drop an unused function
2022-07-15 15:47:11 -04:00
gskprivate.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskprofiler.c
Fix various bitfield warnings
2023-04-27 13:42:03 +02:00
gskprofilerprivate.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskrenderer.c
renderer: return_if_fail() if the given texture size is 0
2023-06-04 19:42:00 +02:00
gskrenderer.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskrendererprivate.h
gsk: Drop an unused function
2023-05-10 20:21:12 -04:00
gskrendernode.c
rendernode: Change to gsk_render_node_get_preferred_depth()
2023-06-18 14:26:18 +02:00
gskrendernode.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskrendernodeimpl.c
gsk: Catch values < 0 before bad things happen
2023-07-03 22:02:44 +02:00
gskrendernodeparser.c
gsk: Catch values < 0 before bad things happen
2023-07-03 22:02:44 +02:00
gskrendernodeparserprivate.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskrendernodeprivate.h
rendernode: Change to gsk_render_node_get_preferred_depth()
2023-06-18 14:26:18 +02:00
gskroundedrect.c
gsk: Add (private) gsk_rounded_rect_intersection()
2023-06-04 19:42:01 +02:00
gskroundedrect.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gskroundedrectprivate.h
gsk: Add (private) gsk_rounded_rect_intersection()
2023-06-04 19:42:01 +02:00
gsktransform.c
Mark various GskTransform functions as nullable in their return value
2022-01-14 11:57:23 +02:00
gsktransform.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gsktransformprivate.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
gsktypes.h
Convert headers to #pragma once
2023-03-31 15:11:10 -04:00
meson.build
vulkan: Generate vertex array headers from shaders
2023-06-27 07:11:48 +02:00