gtk/gsk/gl
Matthias Clasen c9cea36b37 gl: Use pad-extend for icon cache
Repeat the border pixels to avoid artifacts from
linear scaling.
2019-06-04 23:00:02 +00:00
..
gskgldriver.c gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskgldriverprivate.h gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglglyphcache.c gl: Use linear scaling for atlases 2019-06-04 23:00:01 +00:00
gskglglyphcacheprivate.h gl renderer: Move texture atlas into its own file 2019-06-04 23:00:01 +00:00
gskgliconcache.c gl: Use pad-extend for icon cache 2019-06-04 23:00:02 +00:00
gskgliconcacheprivate.h gl renderer: Add & use icon cache 2019-06-04 23:00:01 +00:00
gskglimage.c gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglimageprivate.h gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderer.c gl renderer: Add & use icon cache 2019-06-04 23:00:01 +00:00
gskglrenderer.h gsk: Export gsk_gl_renderer_new() 2019-05-05 07:18:39 +02:00
gskglrenderops.c gl renderer: Dont' memcmp() a GskTransform 2019-06-03 17:07:26 +02:00
gskglrenderopsprivate.h gl renderer: Use GskTransform in render ops builder 2019-06-02 10:12:09 +02:00
gskglshadowcache.c gl renderer: Change shadow cache eviction strategy 2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskgltextureatlas.c gl renderer: Move texture atlas into its own file 2019-06-04 23:00:01 +00:00
gskgltextureatlasprivate.h gl renderer: Move texture atlas into its own file 2019-06-04 23:00:01 +00:00
gskshaderbuilder.c gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
stb_rect_pack.c glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00
stb_rect_pack.h glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00