.. |
blend-mode-clip-rounded.frag.spv
|
vulkan: Rename blendmode to blend-mode
|
2023-06-27 06:46:57 +02:00 |
blend-mode-clip-rounded.vert.spv
|
vulkan: Rename blendmode to blend-mode
|
2023-06-27 06:46:57 +02:00 |
blend-mode-clip.frag.spv
|
vulkan: Rename blendmode to blend-mode
|
2023-06-27 06:46:57 +02:00 |
blend-mode-clip.vert.spv
|
vulkan: Rename blendmode to blend-mode
|
2023-06-27 06:46:57 +02:00 |
blend-mode.frag
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
blend-mode.frag.spv
|
vulkan: Rename blendmode to blend-mode
|
2023-06-27 06:46:57 +02:00 |
blend-mode.vert
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
blend-mode.vert.spv
|
vulkan: Rename blendmode to blend-mode
|
2023-06-27 06:46:57 +02:00 |
blendmode-rect-rounded.frag.spv
|
|
|
blendmode-rect.frag.spv
|
|
|
blur-clip-rounded.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
blur-clip-rounded.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
blur-clip.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
blur-clip.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
blur.frag
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
blur.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
blur.vert
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
blur.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
border-clip-rounded.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
border-clip-rounded.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
border-clip.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
border-clip.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
border.frag
|
vulkan: Switch GLSL version to 450
|
2023-06-08 21:53:06 +02:00 |
border.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
border.vert
|
vulkan: Generate vertex array headers from shaders
|
2023-06-27 07:11:48 +02:00 |
border.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
clip.frag.glsl
|
vulkan: Rewrite AA shaders to respect scale
|
2023-06-04 19:42:01 +02:00 |
clip.vert.glsl
|
vulkan: Make border shader handle fractional widths
|
2023-06-04 19:42:00 +02:00 |
color-clip-rounded.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color-clip-rounded.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color-clip.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color-clip.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color-matrix-clip-rounded.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color-matrix-clip-rounded.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color-matrix-clip.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color-matrix-clip.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color-matrix.frag
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
color-matrix.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color-matrix.vert
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
color-matrix.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color.frag
|
vulkan: Rewrite AA shaders to respect scale
|
2023-06-04 19:42:01 +02:00 |
color.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
color.vert
|
vulkan: Switch GLSL version to 450
|
2023-06-08 21:53:06 +02:00 |
color.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
common.frag.glsl
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
common.vert.glsl
|
vulkan: Split generic code off
|
2023-06-04 19:42:01 +02:00 |
constants.glsl
|
vulkan: Add scale to push constants
|
2023-06-04 19:42:01 +02:00 |
cross-fade-clip-rounded.frag.spv
|
vulkan: Rename crossfade => cross-fade
|
2023-06-27 06:46:57 +02:00 |
cross-fade-clip-rounded.vert.spv
|
vulkan: Rename crossfade => cross-fade
|
2023-06-27 06:46:57 +02:00 |
cross-fade-clip.frag.spv
|
vulkan: Rename crossfade => cross-fade
|
2023-06-27 06:46:57 +02:00 |
cross-fade-clip.vert.spv
|
vulkan: Rename crossfade => cross-fade
|
2023-06-27 06:46:57 +02:00 |
cross-fade-rect.vert.spv
|
vulkan: Rename crossfade => cross-fade
|
2023-06-27 06:46:57 +02:00 |
cross-fade.frag
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
cross-fade.frag.spv
|
vulkan: Rename crossfade => cross-fade
|
2023-06-27 06:46:57 +02:00 |
cross-fade.vert
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
cross-fade.vert.spv
|
vulkan: Rename crossfade => cross-fade
|
2023-06-27 06:46:57 +02:00 |
ellipse.glsl
|
vulkan: Rewrite rounded rectangle to use SDF distance
|
2023-06-04 19:42:00 +02:00 |
generate-header.py
|
vulkan: Repurpose mask shader
|
2023-07-16 12:13:00 +02:00 |
glyph-clip-rounded.frag.spv
|
vulkan: Add a glyph shader
|
2023-07-16 12:12:59 +02:00 |
glyph-clip-rounded.vert.spv
|
vulkan: Add a glyph shader
|
2023-07-16 12:12:59 +02:00 |
glyph-clip.frag.spv
|
vulkan: Add a glyph shader
|
2023-07-16 12:12:59 +02:00 |
glyph-clip.vert.spv
|
vulkan: Add a glyph shader
|
2023-07-16 12:12:59 +02:00 |
glyph.frag
|
vulkan: Add a glyph shader
|
2023-07-16 12:12:59 +02:00 |
glyph.frag.spv
|
vulkan: Add a glyph shader
|
2023-07-16 12:12:59 +02:00 |
glyph.vert
|
vulkan: Add a glyph shader
|
2023-07-16 12:12:59 +02:00 |
glyph.vert.spv
|
vulkan: Add a glyph shader
|
2023-07-16 12:12:59 +02:00 |
inset-shadow-clip-rounded.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
inset-shadow-clip-rounded.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
inset-shadow-clip.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
inset-shadow-clip.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
inset-shadow.frag
|
vulkan: Switch GLSL version to 450
|
2023-06-08 21:53:06 +02:00 |
inset-shadow.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
inset-shadow.vert
|
vulkan: Generate vertex array headers from shaders
|
2023-06-27 07:11:48 +02:00 |
inset-shadow.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
linear-clip-rounded.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
linear-clip-rounded.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
linear-clip.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
linear-clip.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
linear.frag
|
vulkan: Antialiasing for linear gradients
|
2023-06-08 22:16:18 +02:00 |
linear.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
linear.vert
|
vulkan: Remove unused declaration from shader
|
2023-06-20 20:15:12 +02:00 |
linear.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
mask-clip-rounded.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
mask-clip-rounded.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
mask-clip.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
mask-clip.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
mask.frag
|
vulkan: Repurpose mask shader
|
2023-07-16 12:13:00 +02:00 |
mask.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
mask.vert
|
vulkan: Repurpose mask shader
|
2023-07-16 12:13:00 +02:00 |
mask.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
meson.build
|
vulkan: Add a glyph shader
|
2023-07-16 12:12:59 +02:00 |
outset-shadow-clip-rounded.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
outset-shadow-clip-rounded.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
outset-shadow-clip.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
outset-shadow-clip.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
outset-shadow.frag
|
vulkan: Switch GLSL version to 450
|
2023-06-08 21:53:06 +02:00 |
outset-shadow.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
outset-shadow.vert
|
vulkan: Generate vertex array headers from shaders
|
2023-06-27 07:11:48 +02:00 |
outset-shadow.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
rect.frag.glsl
|
vulkan: Start rework on shaders to allow antialiased drawing
|
2023-06-04 19:42:00 +02:00 |
rect.glsl
|
vulkan: Repurpose mask shader
|
2023-07-16 12:13:00 +02:00 |
rect.vert.glsl
|
vulkan: Start rework on shaders to allow antialiased drawing
|
2023-06-04 19:42:00 +02:00 |
rounded-rect.frag.glsl
|
vulkan: Rewrite rounded rectangle to use SDF distance
|
2023-06-04 19:42:00 +02:00 |
rounded-rect.glsl
|
vulkan: Rewrite AA shaders to respect scale
|
2023-06-04 19:42:01 +02:00 |
texture-clip-rounded.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
texture-clip-rounded.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
texture-clip.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
texture-clip.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
texture.frag
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
texture.frag.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |
texture.vert
|
vulkan: Combine textures and samplers again
|
2023-07-16 12:12:36 +02:00 |
texture.vert.spv
|
vulkan: Rebuild the precompiled shaders
|
2023-06-20 20:17:06 +02:00 |