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When we are rendering a texture node to an offscreen, and we have a clip, we must force the offscreen rendering. Otherwise, the code will notice: Hey, it already is a texture node, so no need to render it to a texture again. But when clipping is involved, that is exactly what we want to do. Testcase included. Fixes: #3651 |
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a11y | ||
css | ||
gdk | ||
gsk | ||
gtk | ||
performance | ||
reftests | ||
tools | ||
meson.build | ||
testutils.c | ||
testutils.h |