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When we are rendering a texture node to an offscreen, and we have a clip, we must force the offscreen rendering. Otherwise, the code will notice: Hey, it already is a texture node, so no need to render it to a texture again. But when clipping is involved, that is exactly what we want to do. Testcase included. Fixes: #3651 |
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.. | ||
compare | ||
nodeparser | ||
compare-render.c | ||
meson.build | ||
node-parser.c | ||
reftest-compare.c | ||
reftest-compare.h | ||
render-nodes-cairo.test.in | ||
render-nodes-vulkan.test.in | ||
rounded-rect.c | ||
shader.c | ||
transform.c |