gtk/gsk/gpu/gskgpuimage.c
Benjamin Otte 286b473f55 gpu: Add gsk_gpu_image_get_projection_matrix()
... and use it to initialize the "proper" projection matrix to use in
shaders.

The resulting viewport will go from top left (0,0) to bottom right
(width, height) and the z clipping plane will go from -10000 to 10000.
2024-01-07 07:22:49 +01:00

86 lines
2.0 KiB
C

#include "config.h"
#include "gskgpuimageprivate.h"
typedef struct _GskGpuImagePrivate GskGpuImagePrivate;
struct _GskGpuImagePrivate
{
GdkMemoryFormat format;
gsize width;
gsize height;
};
#define ORTHO_NEAR_PLANE -10000
#define ORTHO_FAR_PLANE 10000
G_DEFINE_TYPE_WITH_PRIVATE (GskGpuImage, gsk_gpu_image, G_TYPE_OBJECT)
static void
gsk_gpu_image_get_default_projection_matrix (GskGpuImage *self,
graphene_matrix_t *out_projection)
{
GskGpuImagePrivate *priv = gsk_gpu_image_get_instance_private (self);
graphene_matrix_init_ortho (out_projection,
0, priv->width,
0, priv->height,
ORTHO_NEAR_PLANE,
ORTHO_FAR_PLANE);
}
static void
gsk_gpu_image_class_init (GskGpuImageClass *klass)
{
klass->get_projection_matrix = gsk_gpu_image_get_default_projection_matrix;
}
static void
gsk_gpu_image_init (GskGpuImage *self)
{
}
void
gsk_gpu_image_setup (GskGpuImage *self,
GdkMemoryFormat format,
gsize width,
gsize height)
{
GskGpuImagePrivate *priv = gsk_gpu_image_get_instance_private (self);
priv->format = format;
priv->width = width;
priv->height = height;
}
GdkMemoryFormat
gsk_gpu_image_get_format (GskGpuImage *self)
{
GskGpuImagePrivate *priv = gsk_gpu_image_get_instance_private (self);
return priv->format;
}
gsize
gsk_gpu_image_get_width (GskGpuImage *self)
{
GskGpuImagePrivate *priv = gsk_gpu_image_get_instance_private (self);
return priv->width;
}
gsize
gsk_gpu_image_get_height (GskGpuImage *self)
{
GskGpuImagePrivate *priv = gsk_gpu_image_get_instance_private (self);
return priv->height;
}
void
gsk_gpu_image_get_projection_matrix (GskGpuImage *self,
graphene_matrix_t *out_projection)
{
GSK_GPU_IMAGE_GET_CLASS (self)->get_projection_matrix (self, out_projection);
}