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343 lines
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Markdown
343 lines
16 KiB
Markdown
# The Node file format
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GSK render nodes can be serialized and deserialized using APIs such as `gsk_render_node_serialize()` and `gsk_render_node_deserialize()`. The intended use for this is development - primarily the development of GTK - by allowing things such as creating testsuites and benchmarks, exchanging nodes in bug reports. GTK includes the `gtk4-node-editor` application for creating such test files.
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The format is a text format that follows the [CSS syntax rules](https://drafts.csswg.org/css-syntax-3/). In particular, this means that every array of bytes will produce a render node when parsed, as there is a defined error recovery method. For more details on error handling, please refer to the documentation of the parsing APIs.
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The grammar of a node text representation using [the CSS value definition syntax](https://drafts.csswg.org/css-values-3/#value-defs) looks like this:
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**document**: `<node>\*`
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**node**: container [ "name" ] { <document> } | `<node-type> [ "name" ] { <property>* }` | "name"
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**property**: `<property-name>: <node> | <value> ;`
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Each node has its own `<node-type>` and supports a custom set of properties, each with their own `<property-name>` and syntax. The following paragraphs document each of the nodes and their properties.
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When serializing and the value of a property equals the default value, this value will not be serialized. Serialization aims to produce an output as small as possible.
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To embed newlines in strings, use \A. To break a long string into multiple lines, escape the newline with a \.
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# Names
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### Nodes
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Nodes can be given a name by adding a string after the `<node-type>` in their definition. That same node can then be used further down in the document by specifying just the name identifying the node.
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### Textures
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Just like nodes, textures can be referenced by name. When defining a named texture, the name has to be placed in front of the URL.
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# Nodes
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### container
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The **container** node is a special node that allows specifying a list of child nodes. Its contents follow the same rules as an empty document.
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### blend
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bottom | `<node>` | color { } | always |
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| mode | `<blend-mode>` | normal | non-default |
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| top | `<node>` | color { } | always |
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Creates a node like `gsk_blend_node_new()` with the given properties.
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### blur
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| blur | `<number>` | 1 | non-default |
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| child | `<node>` | color { } | always |
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Creates a node like `gsk_blur_node_new()` with the given properties.
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### border
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| colors | `<color>{1,4}` | black | non-default |
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| outline | `<rounded-rect>` | 50 | always |
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| widths | `<number>{1,4}` | 1 | non-default |
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Creates a node like `gsk_border_node_new()` with the given properties.
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For the color and width properties, the values follow the typical CSS order
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of top, right, bottom, left. If the last/left value isn't given, the 2nd/right
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value is used. If the 3rd/bottom value isn't given, the 1st/top value is used.
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And if the 2nd/right value also isn't given, the 1st/top value is used for
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every 4 values.
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### cairo
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | none | always |
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| pixels | `<url>` | none | non-default |
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| script | `<url>` | none | non-default |
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The pixels are a base64-encoded data url of png data. The script is
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a base64-encoded data url of a cairo script.
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### clip
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| child | `<node>` | color { } | always |
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| clip | `<rounded-rect>` | 50 | always |
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Creates a node like `gsk_clip_node_new()` with the given properties.
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As an extension, this node allows specifying a rounded rectangle for the
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clip property. If that rectangle is indeed rounded, a node like
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`gsk_rounded_clip_node_new()` will be created instead.
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### color
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| color | `<color>` | #FF00CC | always |
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Creates a node like `gsk_color_node_new()` with the given properties.
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The color is chosen as an error pink so it is visible while also reminding
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people to change it.
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### color-matrix
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| child | `<node>` | color { } | always |
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| matrix | `<transform>` | none | non-default |
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| offset | `<number>{4}` | 0 0 0 0 | non-default |
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Creates a node like `gsk_color_matrix_node_new()` with the given properties.
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The matrix property accepts a <transform> for compatibility purposes, but you
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should be aware that the allowed values are meant to be used on 3D transformations,
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so their naming might appear awkward. However, it is always possible to use the
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matrix3d() production to specify all 16 values individually.
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### conic-gradient
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| center | `<point>` | 25, 25 | always |
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| rotation | `<number>` | 0 | always |
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| stops | `<color-stop>` | 0 #AF0, 1 #F0C | always |
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Creates a node like `gsk_conic_gradient_node_new()` with the given properties.
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### cross-fade
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| end | `<node>` | color { } | always |
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| progress | `<number>` | 0.5 | non-default |
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| start | `<node>` | color { } | always |
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Creates a node like `gsk_cross_fade_node_new()` with the given properties.
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### debug
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| child | `<node>` | color { } | always |
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| message | `<string>` | "" | non-default |
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Creates a node like `gsk_debug_node_new()` with the given properties.
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### glshader
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| property | syntax | default | printed |
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| ---------- | ------------------ | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| sourcecode | `<string>` | "" | always |
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| args | `<uniform values>` | none | non-default |
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| child1 | `<node>` | none | non-default |
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| child2 | `<node>` | none | non-default |
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| child3 | `<node>` | none | non-default |
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| child4 | `<node>` | none | non-default |
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Creates a GLShader node. The `sourcecode` must be a GLSL fragment shader.
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The `args` must match the uniforms of simple types declared in that shader,
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in order and comma-separated. The `child` properties must match the sampler
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uniforms in the shader.
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### inset-shadow
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| blur | `<number>` | 0 | non-default |
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| color | `<color>` | black | non-default |
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| dx | `<number>` | 1 | non-default |
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| dy | `<number>` | 1 | non-default |
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| outline | `<rounded-rect>` | 50 | always |
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| spread | `<number>` | 0 | non-default |
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Creates a node like `gsk_inset_shadow_node_new()` with the given properties.
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### linear-gradient
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| start | `<point>` | 0 0 | always |
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| end | `<point>` | 0 50 | always |
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| stops | `<color-stop>` | 0 #AF0, 1 #F0C | always |
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Creates a node like `gsk_linear_gradient_node_new()` with the given properties.
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### mask
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| source | `<node>` | color { } | always |
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| mode | `<mask-mode>` | alpha | non-default |
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| mask | `<node>` | color { } | always |
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Creates a node like `gsk_mask_node_new()` with the given properties.
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### opacity
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| child | `<node>` | color { } | always |
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| opacity | `<number>` | 0.5 | non-default |
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Creates a node like `gsk_transform_node_new()` with the given properties.
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### outset-shadow
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| blur | `<number>` | 0 | non-default |
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| color | `<color>` | black | non-default |
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| dx | `<number>` | 1 | non-default |
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| dy | `<number>` | 1 | non-default |
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| outline | `<rounded-rect>` | 50 | always |
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| spread | `<number>` | 0 | non-default |
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Creates a node like `gsk_outset_shadow_node_new()` with the given properties.
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### radial-gradient
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| center | `<point>` | 25 25 | always |
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| hradius | `<number>` | 25 | always |
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| vradius | `<number>` | 25 | always |
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| start | `<number>` | 0 | always |
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| end | `<number>` | 1 | always |
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| stops | `<color-stop>` | 0 #AF0, 1 #F0C | always |
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Creates a node like `gsk_radial_gradient_node_new()` with the given properties.
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### repeat
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| property | syntax | default | printed |
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| ----------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | *bounds of child node* | non-default |
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| child | `<node>` | color { } | always |
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| child-bounds| `<rect>` | *bounds of child node* | non-default |
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Creates a node like `gsk_repeat_node_new()` with the given properties.
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### repeating-linear-gradient
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| start | `<point>` | 0 0 | always |
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| end | `<point>` | 0 50 | always |
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| stops | `<color-stop>` | 0 #AF0, 1 #F0C | always |
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Creates a node like `gsk_repeating_linear_gradient_node_new()` with the given
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properties.
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### repeating radial-gradient
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| center | `<point>` | 25 25 | always |
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| hradius | `<number>` | 25 | always |
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| vradius | `<number>` | 25 | always |
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| start | `<number>` | 0 | always |
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| end | `<number>` | 1 | always |
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| stops | `<color-stop>` | 0 #AF0, 1 #F0C | always |
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Creates a node like `gsk_repeating_radial_gradient_node_new()` with the given
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properties.
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### rounded-clip
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| child | `<node>` | color { } | always |
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| clip | `<rounded-rect>` | 50 | always |
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Creates a node like `gsk_rounded_clip_node_new()` with the given properties.
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### shadow
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| child | `<node>` | color { } | always |
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| shadows | `<shadow>` | black 1 1 | always |
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Creates a node like `gsk_shadow_node_new()` with the given properties.
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### text
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| color | `<color>` | black | non-default |
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| font | `<string>` | "Cantarell 11" | always |
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| glyphs | `<glyphs>` | "Hello" | always |
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| offset | `<point>` | 0 0 | non-default |
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Creates a node like `gsk_text_node_new()` with the given properties.
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If the given font does not exist or the given glyphs are invalid for the given
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font, an error node will be returned.
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### texture
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| texture | `<url>` | *see below* | always |
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Creates a node like `gsk_texture_node_new()` with the given properties.
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The default texture is a 10x10 checkerboard with the top left and bottom right
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5x5 being in the color #FF00CC and the other part being transparent. A possible
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representation for this texture is `url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAoAAAAKCAYAAACNMs+9AAAABmJLR0QA/wD/AP+gvaeTAAAAKUlEQVQYlWP8z3DmPwMaYGQwYUQXY0IXwAUGUCGGoxkYGBiweXAoeAYAz44F3e3U1xUAAAAASUVORK5CYII=")
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`.
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### texture-scale
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| bounds | `<rect>` | 50 | always |
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| texture | `<url>` | *see below* | always |
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| filter | `filter` | *see below* | non-default |
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Creates a node like `gsk_texture_scale_node_new()` with the given properties.
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The default texture is a 10x10 checkerboard, just like for texture.
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The possible filter values are `linear`, `nearest` and `trilinear`, with
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`linear` being the default.
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### transform
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| property | syntax | default | printed |
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| -------- | ---------------- | ---------------------- | ----------- |
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| child | `<node>` | color { } | always |
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| transform| `<transform>` | none | non-default |
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Creates a node like `gsk_transform_node_new()` with the given properties.
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