gtk/gsk/vulkan/gskvulkanmaskop.c
Benjamin Otte f366ccc0b2 vulkan: Introduce GskVulkanShaderOp
It's the new base class for shaders now.

We're doing deep inheritance now, woohoo!

Also, port all the shader ops to it.
2023-07-16 13:16:43 +02:00

132 lines
4.2 KiB
C

#include "config.h"
#include "gskvulkanmaskopprivate.h"
#include "gskvulkanprivate.h"
#include "gskvulkanshaderopprivate.h"
#include "vulkan/resources/mask.vert.h"
typedef struct _GskVulkanMaskOp GskVulkanMaskOp;
struct _GskVulkanMaskOp
{
GskVulkanShaderOp op;
struct {
GskVulkanImage *image;
graphene_rect_t rect;
graphene_rect_t tex_rect;
guint32 image_descriptor;
} source, mask;
GskMaskMode mask_mode;
};
static void
gsk_vulkan_mask_op_finish (GskVulkanOp *op)
{
GskVulkanMaskOp *self = (GskVulkanMaskOp *) op;
g_object_unref (self->source.image);
g_object_unref (self->mask.image);
}
static void
gsk_vulkan_mask_op_print (GskVulkanOp *op,
GString *string,
guint indent)
{
GskVulkanMaskOp *self = (GskVulkanMaskOp *) op;
print_indent (string, indent);
print_rect (string, &self->source.rect);
g_string_append (string, "mask ");
print_rect (string, &self->mask.rect);
switch (self->mask_mode)
{
case GSK_MASK_MODE_ALPHA:
g_string_append (string, "alpha ");
break;
case GSK_MASK_MODE_INVERTED_ALPHA:
g_string_append (string, "inverted-alpha ");
break;
case GSK_MASK_MODE_LUMINANCE:
g_string_append (string, "luminance ");
break;
case GSK_MASK_MODE_INVERTED_LUMINANCE:
g_string_append (string, "inverted-luminance ");
break;
default:
g_assert_not_reached ();
break;
}
print_newline (string);
}
static void
gsk_vulkan_mask_op_collect_vertex_data (GskVulkanOp *op,
guchar *data)
{
GskVulkanMaskOp *self = (GskVulkanMaskOp *) op;
GskVulkanMaskInstance *instance = (GskVulkanMaskInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
gsk_vulkan_rect_to_float (&self->source.rect, instance->source_rect);
gsk_vulkan_rect_to_float (&self->source.tex_rect, instance->source_tex_rect);
instance->source_id = self->source.image_descriptor;
gsk_vulkan_rect_to_float (&self->mask.rect, instance->mask_rect);
gsk_vulkan_rect_to_float (&self->mask.tex_rect, instance->mask_tex_rect);
instance->mask_id = self->mask.image_descriptor;
instance->mask_mode = self->mask_mode;
}
static void
gsk_vulkan_mask_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
GskVulkanMaskOp *self = (GskVulkanMaskOp *) op;
self->source.image_descriptor = gsk_vulkan_render_get_image_descriptor (render, self->source.image, GSK_VULKAN_SAMPLER_DEFAULT);
self->mask.image_descriptor = gsk_vulkan_render_get_image_descriptor (render, self->mask.image, GSK_VULKAN_SAMPLER_DEFAULT);
}
static const GskVulkanShaderOpClass GSK_VULKAN_COLOR_MASK_OP_CLASS = {
{
GSK_VULKAN_OP_SIZE (GskVulkanMaskOp),
GSK_VULKAN_STAGE_COMMAND,
gsk_vulkan_mask_op_finish,
gsk_vulkan_mask_op_print,
gsk_vulkan_shader_op_count_vertex_data,
gsk_vulkan_mask_op_collect_vertex_data,
gsk_vulkan_mask_op_reserve_descriptor_sets,
gsk_vulkan_shader_op_command
},
"mask",
&gsk_vulkan_mask_info,
};
void
gsk_vulkan_mask_op (GskVulkanRender *render,
const char *clip_type,
const graphene_point_t *offset,
GskVulkanImage *source,
const graphene_rect_t *source_rect,
const graphene_rect_t *source_tex_rect,
GskVulkanImage *mask,
const graphene_rect_t *mask_rect,
const graphene_rect_t *mask_tex_rect,
GskMaskMode mask_mode)
{
GskVulkanMaskOp *self;
self = (GskVulkanMaskOp *) gsk_vulkan_op_alloc (render, &GSK_VULKAN_COLOR_MASK_OP_CLASS.parent_class);
((GskVulkanShaderOp *) self)->clip_type = g_intern_string (clip_type);
self->source.image = g_object_ref (source);
graphene_rect_offset_r (source_rect, offset->x, offset->y, &self->source.rect);
gsk_vulkan_normalize_tex_coords (&self->source.tex_rect, source_rect, source_tex_rect);
self->mask.image = g_object_ref (mask);
graphene_rect_offset_r (mask_rect, offset->x, offset->y, &self->mask.rect);
gsk_vulkan_normalize_tex_coords (&self->mask.tex_rect, mask_rect, mask_tex_rect);
self->mask_mode = mask_mode;
}