mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2025-01-14 22:30:22 +00:00
f4304336ea
We already pass both modelview and projection matrix individually.
46 lines
1.3 KiB
GLSL
46 lines
1.3 KiB
GLSL
uniform vec4 uColorStops[8];
|
|
uniform float uColorOffsets[8];
|
|
uniform int uNumColorStops;
|
|
uniform vec2 uStartPoint;
|
|
uniform vec2 uEndPoint;
|
|
|
|
vec4 fragCoord() {
|
|
vec4 f = gl_FragCoord;
|
|
f.x += uViewport.x;
|
|
f.y = (uViewport.y + uViewport.w) - f.y;
|
|
return f;
|
|
}
|
|
|
|
void main() {
|
|
vec2 startPoint = (uModelview * vec4(uStartPoint, 0, 1)).xy;
|
|
vec2 endPoint = (uModelview * vec4(uEndPoint, 0, 1)).xy;
|
|
float maxDist = length(endPoint - startPoint);
|
|
|
|
// Position relative to startPoint
|
|
vec2 pos = fragCoord().xy - startPoint;
|
|
|
|
// Gradient direction
|
|
vec2 gradient = endPoint - startPoint;
|
|
float gradientLength = length(gradient);
|
|
|
|
// Current pixel, projected onto the line between the start point and the end point
|
|
// The projection will be relative to the start point!
|
|
vec2 proj = (dot(gradient, pos) / (gradientLength * gradientLength)) * gradient;
|
|
|
|
// Offset of the current pixel
|
|
float offset = length(proj) / maxDist;
|
|
|
|
vec4 color = uColorStops[0];
|
|
for (int i = 1; i < uNumColorStops; i ++) {
|
|
if (offset >= uColorOffsets[i - 1]) {
|
|
float o = (offset - uColorOffsets[i - 1]) / (uColorOffsets[i] - uColorOffsets[i - 1]);
|
|
color = mix(uColorStops[i - 1], uColorStops[i], o);
|
|
}
|
|
}
|
|
|
|
/* Pre-multiply */
|
|
color.rgb *= color.a;
|
|
|
|
setOutputColor(color * uAlpha);
|
|
}
|