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f366ccc0b2
It's the new base class for shaders now. We're doing deep inheritance now, woohoo! Also, port all the shader ops to it.
61 lines
1.3 KiB
C
61 lines
1.3 KiB
C
#include "config.h"
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#include "gskvulkanopprivate.h"
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GskVulkanOp *
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gsk_vulkan_op_alloc (GskVulkanRender *render,
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const GskVulkanOpClass *op_class)
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{
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GskVulkanOp *op;
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op = gsk_vulkan_render_alloc_op (render, op_class->size);
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op->op_class = op_class;
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return op;
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}
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void
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gsk_vulkan_op_finish (GskVulkanOp *op)
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{
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op->op_class->finish (op);
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}
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void
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gsk_vulkan_op_print (GskVulkanOp *op,
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GString *string,
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guint indent)
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{
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op->op_class->print (op, string, indent);
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}
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gsize
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gsk_vulkan_op_count_vertex_data (GskVulkanOp *op,
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gsize n_bytes)
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{
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return op->op_class->count_vertex_data (op, n_bytes);
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}
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void
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gsk_vulkan_op_collect_vertex_data (GskVulkanOp *op,
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guchar *data)
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{
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op->op_class->collect_vertex_data (op, data);
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}
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void
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gsk_vulkan_op_reserve_descriptor_sets (GskVulkanOp *op,
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GskVulkanRender *render)
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{
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op->op_class->reserve_descriptor_sets (op, render);
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}
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GskVulkanOp *
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gsk_vulkan_op_command (GskVulkanOp *op,
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GskVulkanRender *render,
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VkRenderPass render_pass,
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VkCommandBuffer command_buffer)
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{
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return op->op_class->command (op, render, render_pass, command_buffer);
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}
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