forked from AuroraMiddleware/gtk
15 lines
264 B
Plaintext
15 lines
264 B
Plaintext
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uniform mat4 mvp;
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uniform sampler2D map;
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uniform sampler2D parentMap;
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uniform float alpha;
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varying vec2 vUv;
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vec4 Texture(sampler2D sampler, vec2 texCoords) {
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return texture2D(sampler, texCoords);
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}
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void setOutputColor(vec4 color) {
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gl_FragColor = color;
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}
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