gtk2/gsk/resources/glsl/gl_common.fs.glsl

15 lines
264 B
Plaintext
Raw Normal View History

uniform mat4 mvp;
uniform sampler2D map;
uniform sampler2D parentMap;
uniform float alpha;
varying vec2 vUv;
vec4 Texture(sampler2D sampler, vec2 texCoords) {
return texture2D(sampler, texCoords);
}
void setOutputColor(vec4 color) {
gl_FragColor = color;
}