2014-10-09 08:45:44 +00:00
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/* GDK - The GIMP Drawing Kit
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*
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* gdkglcontext.c: GL context abstraction
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*
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* Copyright © 2014 Emmanuele Bassi
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:gdkglcontext
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* @Title: GdkGLContext
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* @Short_description: OpenGL context
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*
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* #GdkGLContext is an object representing the platform-specific
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* OpenGL drawing context.
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*
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2014-10-12 03:17:34 +00:00
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* #GdkGLContexts are created for a #GdkWindow using
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* gdk_window_create_gl_context(), and the context will match
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* the #GdkVisual of the window.
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2014-10-09 14:09:05 +00:00
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*
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2014-10-12 03:35:52 +00:00
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* A #GdkGLContext is not tied to any particular normal framebuffer.
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* For instance, it cannot draw to the #GdkWindow back buffer. The GDK
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* repaint system is in full control of the painting to that. Instead,
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* you can create render buffers or textures and use gdk_cairo_draw_from_gl()
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* in the draw function of your widget to draw them. Then GDK will handle
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* the integration of your rendering with that of other widgets.
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2014-10-09 08:45:44 +00:00
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*
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2014-10-12 03:17:34 +00:00
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* Support for #GdkGLContext is platform-specific, context creation
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* can fail, returning %NULL context.
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2014-10-09 08:45:44 +00:00
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*
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* A #GdkGLContext has to be made "current" in order to start using
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* it, otherwise any OpenGL call will be ignored.
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*
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* ## Creating a new OpenGL context ##
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*
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* In order to create a new #GdkGLContext instance you need a
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2014-10-12 03:17:34 +00:00
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* #GdkWindow, which you typically get during the realize call
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* of a widget.
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2014-10-09 08:45:44 +00:00
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*
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2015-02-09 16:09:25 +00:00
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* A #GdkGLContext is not realized until either gdk_gl_context_make_current(),
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* or until it is realized using gdk_gl_context_realize(). It is possible to
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* specify details of the GL context like the OpenGL version to be used, or
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* whether the GL context should have extra state validation enabled after
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* calling gdk_window_create_gl_context() by calling gdk_gl_context_realize().
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* If the realization fails you have the option to change the settings of the
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* #GdkGLContext and try again.
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*
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2014-10-09 08:45:44 +00:00
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* ## Using a GdkGLContext ##
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*
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* You will need to make the #GdkGLContext the current context
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* before issuing OpenGL calls; the system sends OpenGL commands to
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* whichever context is current. It is possible to have multiple
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* contexts, so you always need to ensure that the one which you
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* want to draw with is the current one before issuing commands:
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*
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* |[<!-- language="C" -->
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* gdk_gl_context_make_current (context);
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* ]|
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*
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* You can now perform your drawing using OpenGL commands.
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*
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* You can check which #GdkGLContext is the current one by using
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* gdk_gl_context_get_current(); you can also unset any #GdkGLContext
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* that is currently set by calling gdk_gl_context_clear_current().
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*/
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#include "config.h"
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#include "gdkglcontextprivate.h"
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#include "gdkdisplayprivate.h"
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#include "gdkinternals.h"
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#include "gdkintl.h"
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2014-11-07 14:27:56 +00:00
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#include "gdk-private.h"
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2014-10-09 08:45:44 +00:00
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2014-10-27 20:12:40 +00:00
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#include <epoxy/gl.h>
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2014-10-09 08:45:44 +00:00
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typedef struct {
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2014-11-03 12:20:55 +00:00
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GdkDisplay *display;
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2014-10-09 08:45:44 +00:00
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GdkWindow *window;
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2014-10-30 11:04:23 +00:00
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GdkGLContext *shared_context;
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2014-10-27 20:12:40 +00:00
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2015-01-28 09:34:16 +00:00
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int major;
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int minor;
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2015-02-12 14:28:22 +00:00
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int gl_version;
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2015-01-28 09:34:16 +00:00
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2014-10-27 20:12:40 +00:00
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guint realized : 1;
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guint use_texture_rectangle : 1;
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2014-11-06 11:13:08 +00:00
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guint has_gl_framebuffer_blit : 1;
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2014-11-06 11:21:28 +00:00
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guint has_frame_terminator : 1;
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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guint extensions_checked : 1;
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2015-01-28 09:34:16 +00:00
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guint debug_enabled : 1;
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guint forward_compatible : 1;
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2015-10-06 17:54:58 +00:00
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guint is_legacy : 1;
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2014-10-27 20:12:40 +00:00
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2014-11-05 14:19:00 +00:00
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GdkGLContextPaintData *paint_data;
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2014-10-09 08:45:44 +00:00
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} GdkGLContextPrivate;
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enum {
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PROP_0,
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2014-11-03 12:20:55 +00:00
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PROP_DISPLAY,
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2014-10-09 08:45:44 +00:00
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PROP_WINDOW,
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2014-10-30 11:04:23 +00:00
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PROP_SHARED_CONTEXT,
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2014-10-09 08:45:44 +00:00
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LAST_PROP
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};
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static GParamSpec *obj_pspecs[LAST_PROP] = { NULL, };
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G_DEFINE_QUARK (gdk-gl-error-quark, gdk_gl_error)
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G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkGLContext, gdk_gl_context, G_TYPE_OBJECT)
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2014-10-30 10:46:09 +00:00
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static GPrivate thread_current_context = G_PRIVATE_INIT (g_object_unref);
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2014-10-09 08:45:44 +00:00
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static void
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gdk_gl_context_dispose (GObject *gobject)
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{
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GdkGLContext *context = GDK_GL_CONTEXT (gobject);
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
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2014-10-30 10:46:09 +00:00
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GdkGLContext *current;
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2014-10-09 08:45:44 +00:00
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2014-10-30 10:46:09 +00:00
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current = g_private_get (&thread_current_context);
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if (current == context)
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g_private_replace (&thread_current_context, NULL);
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2014-10-09 08:45:44 +00:00
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2014-11-03 12:20:55 +00:00
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g_clear_object (&priv->display);
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2014-10-09 08:45:44 +00:00
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g_clear_object (&priv->window);
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2014-10-30 11:04:23 +00:00
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g_clear_object (&priv->shared_context);
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2014-10-09 08:45:44 +00:00
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G_OBJECT_CLASS (gdk_gl_context_parent_class)->dispose (gobject);
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}
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2014-11-05 14:19:00 +00:00
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static void
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gdk_gl_context_finalize (GObject *gobject)
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{
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GdkGLContext *context = GDK_GL_CONTEXT (gobject);
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
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g_clear_pointer (&priv->paint_data, g_free);
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}
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2014-10-09 08:45:44 +00:00
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static void
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gdk_gl_context_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
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switch (prop_id)
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{
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2014-11-03 12:20:55 +00:00
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case PROP_DISPLAY:
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{
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GdkDisplay *display = g_value_get_object (value);
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if (display)
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g_object_ref (display);
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if (priv->display)
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g_object_unref (priv->display);
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priv->display = display;
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}
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break;
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2014-10-09 08:45:44 +00:00
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case PROP_WINDOW:
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{
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GdkWindow *window = g_value_get_object (value);
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if (window)
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g_object_ref (window);
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if (priv->window)
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g_object_unref (priv->window);
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priv->window = window;
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}
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break;
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2014-10-30 11:04:23 +00:00
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case PROP_SHARED_CONTEXT:
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{
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GdkGLContext *context = g_value_get_object (value);
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if (context != NULL)
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priv->shared_context = g_object_ref (context);
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}
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break;
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2014-10-09 08:45:44 +00:00
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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gdk_gl_context_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
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switch (prop_id)
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{
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2014-11-03 12:20:55 +00:00
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case PROP_DISPLAY:
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g_value_set_object (value, priv->display);
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break;
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2014-10-09 08:45:44 +00:00
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case PROP_WINDOW:
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g_value_set_object (value, priv->window);
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break;
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2014-10-30 11:04:23 +00:00
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case PROP_SHARED_CONTEXT:
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g_value_set_object (value, priv->shared_context);
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break;
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2014-10-09 08:45:44 +00:00
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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2015-02-09 19:09:31 +00:00
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void
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2014-12-17 08:06:25 +00:00
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gdk_gl_context_upload_texture (GdkGLContext *context,
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cairo_surface_t *image_surface,
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int width,
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int height,
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guint texture_target)
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{
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g_return_if_fail (GDK_IS_GL_CONTEXT (context));
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glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, cairo_image_surface_get_stride (image_surface)/4);
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2015-01-15 01:30:28 +00:00
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glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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2014-12-17 08:06:25 +00:00
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cairo_image_surface_get_data (image_surface));
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glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
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}
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2014-10-09 08:45:44 +00:00
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static void
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gdk_gl_context_class_init (GdkGLContextClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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2014-11-03 12:20:55 +00:00
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/**
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* GdkGLContext:display:
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*
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2015-07-16 16:22:07 +00:00
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* The #GdkDisplay used to create the #GdkGLContext.
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2014-11-03 12:20:55 +00:00
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*
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* Since: 3.16
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*/
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obj_pspecs[PROP_DISPLAY] =
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g_param_spec_object ("display",
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P_("Display"),
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2015-07-16 16:22:07 +00:00
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P_("The GDK display used to create the GL context"),
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2014-11-03 12:20:55 +00:00
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GDK_TYPE_DISPLAY,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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2014-10-09 08:45:44 +00:00
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/**
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* GdkGLContext:window:
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*
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* The #GdkWindow the gl context is bound to.
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*
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* Since: 3.16
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*/
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obj_pspecs[PROP_WINDOW] =
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g_param_spec_object ("window",
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P_("Window"),
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P_("The GDK window bound to the GL context"),
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GDK_TYPE_WINDOW,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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2014-10-30 11:04:23 +00:00
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/**
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* GdkGLContext:shared-context:
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*
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* The #GdkGLContext that this context is sharing data with, or #NULL
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*
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* Since: 3.16
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*/
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obj_pspecs[PROP_SHARED_CONTEXT] =
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g_param_spec_object ("shared-context",
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P_("Shared context"),
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2015-07-16 16:22:07 +00:00
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P_("The GL context this context shares data with"),
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2014-10-30 11:04:23 +00:00
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GDK_TYPE_GL_CONTEXT,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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2014-10-09 08:45:44 +00:00
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gobject_class->set_property = gdk_gl_context_set_property;
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gobject_class->get_property = gdk_gl_context_get_property;
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gobject_class->dispose = gdk_gl_context_dispose;
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2014-11-05 14:19:00 +00:00
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gobject_class->finalize = gdk_gl_context_finalize;
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2014-10-09 08:45:44 +00:00
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|
|
g_object_class_install_properties (gobject_class, LAST_PROP, obj_pspecs);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
gdk_gl_context_init (GdkGLContext *self)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
/*< private >
|
2014-10-27 15:33:37 +00:00
|
|
|
* gdk_gl_context_end_frame:
|
2014-10-09 08:45:44 +00:00
|
|
|
* @context: a #GdkGLContext
|
|
|
|
* @painted: The area that has been redrawn this frame
|
|
|
|
* @damage: The area that we know is actually different from the last frame
|
|
|
|
*
|
|
|
|
* Copies the back buffer to the front buffer.
|
|
|
|
*
|
|
|
|
* This function may call `glFlush()` implicitly before returning; it
|
|
|
|
* is not recommended to call `glFlush()` explicitly before calling
|
|
|
|
* this function.
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
void
|
2014-10-27 15:33:37 +00:00
|
|
|
gdk_gl_context_end_frame (GdkGLContext *context,
|
|
|
|
cairo_region_t *painted,
|
|
|
|
cairo_region_t *damage)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
|
|
|
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
|
|
|
|
|
2014-10-27 15:33:37 +00:00
|
|
|
GDK_GL_CONTEXT_GET_CLASS (context)->end_frame (context, painted, damage);
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
2014-11-05 14:19:00 +00:00
|
|
|
GdkGLContextPaintData *
|
|
|
|
gdk_gl_context_get_paint_data (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
if (priv->paint_data == NULL)
|
2015-10-06 18:55:07 +00:00
|
|
|
{
|
|
|
|
priv->paint_data = g_new0 (GdkGLContextPaintData, 1);
|
|
|
|
priv->paint_data->is_legacy = priv->is_legacy;
|
|
|
|
}
|
2014-11-05 14:19:00 +00:00
|
|
|
|
|
|
|
return priv->paint_data;
|
|
|
|
}
|
|
|
|
|
2014-10-27 20:12:40 +00:00
|
|
|
gboolean
|
|
|
|
gdk_gl_context_use_texture_rectangle (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
return priv->use_texture_rectangle;
|
|
|
|
}
|
|
|
|
|
2014-11-06 11:13:08 +00:00
|
|
|
gboolean
|
|
|
|
gdk_gl_context_has_framebuffer_blit (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
return priv->has_gl_framebuffer_blit;
|
|
|
|
}
|
|
|
|
|
2014-11-06 11:21:28 +00:00
|
|
|
gboolean
|
|
|
|
gdk_gl_context_has_frame_terminator (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
return priv->has_frame_terminator;
|
|
|
|
}
|
|
|
|
|
2015-01-28 09:34:16 +00:00
|
|
|
/**
|
|
|
|
* gdk_gl_context_set_debug_enabled:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
* @enabled: whether to enable debugging in the context
|
|
|
|
*
|
|
|
|
* Sets whether the #GdkGLContext should perform extra validations and
|
|
|
|
* run time checking. This is useful during development, but has
|
|
|
|
* additional overhead.
|
|
|
|
*
|
2015-02-09 16:09:25 +00:00
|
|
|
* The #GdkGLContext must not be realized or made current prior to
|
|
|
|
* calling this function.
|
2015-01-28 09:34:16 +00:00
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
gdk_gl_context_set_debug_enabled (GdkGLContext *context,
|
|
|
|
gboolean enabled)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
|
|
|
|
g_return_if_fail (!priv->realized);
|
|
|
|
|
|
|
|
enabled = !!enabled;
|
|
|
|
|
|
|
|
priv->debug_enabled = enabled;
|
|
|
|
}
|
|
|
|
|
2015-01-28 14:37:26 +00:00
|
|
|
/**
|
2015-01-28 09:34:16 +00:00
|
|
|
* gdk_gl_context_get_debug_enabled:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
*
|
|
|
|
* Retrieves the value set using gdk_gl_context_set_debug_enabled().
|
|
|
|
*
|
|
|
|
* Returns: %TRUE if debugging is enabled
|
2015-01-28 14:37:26 +00:00
|
|
|
*
|
|
|
|
* Since: 3.16
|
2015-01-28 09:34:16 +00:00
|
|
|
*/
|
|
|
|
gboolean
|
|
|
|
gdk_gl_context_get_debug_enabled (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
2015-01-28 14:37:26 +00:00
|
|
|
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE);
|
|
|
|
|
2015-01-28 09:34:16 +00:00
|
|
|
return priv->debug_enabled;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* gdk_gl_context_set_forward_compatible:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
* @compatible: whether the context should be forward compatible
|
|
|
|
*
|
|
|
|
* Sets whether the #GdkGLContext should be forward compatible.
|
|
|
|
*
|
|
|
|
* Forward compatibile contexts must not support OpenGL functionality that
|
|
|
|
* has been marked as deprecated in the requested version; non-forward
|
|
|
|
* compatible contexts, on the other hand, must support both deprecated and
|
|
|
|
* non deprecated functionality.
|
|
|
|
*
|
2015-02-09 16:09:25 +00:00
|
|
|
* The #GdkGLContext must not be realized or made current prior to calling
|
|
|
|
* this function.
|
2015-01-28 09:34:16 +00:00
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
gdk_gl_context_set_forward_compatible (GdkGLContext *context,
|
|
|
|
gboolean compatible)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
2015-02-09 16:08:43 +00:00
|
|
|
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
|
|
|
|
g_return_if_fail (!priv->realized);
|
|
|
|
|
2015-01-28 09:34:16 +00:00
|
|
|
compatible = !!compatible;
|
|
|
|
|
|
|
|
priv->forward_compatible = compatible;
|
|
|
|
}
|
|
|
|
|
2015-01-28 14:37:26 +00:00
|
|
|
/**
|
2015-01-28 09:34:16 +00:00
|
|
|
* gdk_gl_context_get_forward_compatible:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
*
|
|
|
|
* Retrieves the value set using gdk_gl_context_set_forward_compatible().
|
|
|
|
*
|
|
|
|
* Returns: %TRUE if the context should be forward compatible
|
2015-01-28 14:37:26 +00:00
|
|
|
*
|
|
|
|
* Since: 3.16
|
2015-01-28 09:34:16 +00:00
|
|
|
*/
|
|
|
|
gboolean
|
|
|
|
gdk_gl_context_get_forward_compatible (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
2015-01-28 14:37:26 +00:00
|
|
|
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE);
|
|
|
|
|
2015-01-28 09:34:16 +00:00
|
|
|
return priv->forward_compatible;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* gdk_gl_context_set_required_version:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
* @major: the major version to request
|
|
|
|
* @minor: the minor version to request
|
|
|
|
*
|
|
|
|
* Sets the major and minor version of OpenGL to request.
|
|
|
|
*
|
|
|
|
* Setting @major and @minor to zero will use the default values.
|
|
|
|
*
|
2015-02-09 16:09:25 +00:00
|
|
|
* The #GdkGLContext must not be realized or made current prior to calling
|
|
|
|
* this function.
|
2015-01-28 09:34:16 +00:00
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
gdk_gl_context_set_required_version (GdkGLContext *context,
|
|
|
|
int major,
|
|
|
|
int minor)
|
|
|
|
{
|
2015-02-11 04:35:01 +00:00
|
|
|
int version;
|
2015-01-28 09:34:16 +00:00
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
|
|
|
|
g_return_if_fail (!priv->realized);
|
|
|
|
|
2015-02-10 10:16:53 +00:00
|
|
|
/* this will take care of the default */
|
|
|
|
if (major == 0 && minor == 0)
|
|
|
|
{
|
|
|
|
priv->major = 0;
|
|
|
|
priv->minor = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2015-02-11 04:35:01 +00:00
|
|
|
/* Enforce a minimum context version number of 3.2 */
|
|
|
|
version = (major * 100) + minor;
|
|
|
|
if (version < 302)
|
|
|
|
{
|
|
|
|
g_warning ("gdk_gl_context_set_required_version - GL context versions less than 3.2 are not supported.");
|
|
|
|
version = 302;
|
|
|
|
}
|
|
|
|
priv->major = version / 100;
|
|
|
|
priv->minor = version % 100;
|
2015-01-28 09:34:16 +00:00
|
|
|
}
|
|
|
|
|
2015-01-28 14:37:26 +00:00
|
|
|
/**
|
2015-01-28 09:34:16 +00:00
|
|
|
* gdk_gl_context_get_required_version:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
* @major: (out) (nullable): return location for the major version to request
|
|
|
|
* @minor: (out) (nullable): return location for the minor version to request
|
|
|
|
*
|
|
|
|
* Retrieves the major and minor version requested by calling
|
|
|
|
* gdk_gl_context_set_required_version().
|
2015-01-28 14:37:26 +00:00
|
|
|
*
|
|
|
|
* Since: 3.16
|
2015-01-28 09:34:16 +00:00
|
|
|
*/
|
|
|
|
void
|
|
|
|
gdk_gl_context_get_required_version (GdkGLContext *context,
|
|
|
|
int *major,
|
|
|
|
int *minor)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
2015-02-09 16:10:22 +00:00
|
|
|
int maj, min;
|
2015-01-28 09:34:16 +00:00
|
|
|
|
2015-02-09 16:10:22 +00:00
|
|
|
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
|
|
|
|
|
|
|
|
if (priv->major > 0)
|
|
|
|
maj = priv->major;
|
2015-01-28 09:34:16 +00:00
|
|
|
else
|
2015-02-09 16:10:22 +00:00
|
|
|
maj = 3;
|
2015-01-28 09:34:16 +00:00
|
|
|
|
2015-02-09 16:10:22 +00:00
|
|
|
if (priv->minor > 0)
|
|
|
|
min = priv->minor;
|
2015-01-28 09:34:16 +00:00
|
|
|
else
|
2015-02-09 16:10:22 +00:00
|
|
|
min = 2;
|
|
|
|
|
|
|
|
if (major != NULL)
|
|
|
|
*major = maj;
|
|
|
|
if (minor != NULL)
|
|
|
|
*minor = min;
|
2015-01-28 09:34:16 +00:00
|
|
|
}
|
|
|
|
|
2015-10-06 17:54:58 +00:00
|
|
|
/**
|
|
|
|
* gdk_gl_context_is_legacy:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
*
|
|
|
|
* Whether the #GdkGLContext is in legacy mode or not.
|
|
|
|
*
|
2015-10-07 07:50:23 +00:00
|
|
|
* The #GdkGLContext must be realized before calling this function.
|
|
|
|
*
|
|
|
|
* When realizing a GL context, GDK will try to use the OpenGL 3.2 core
|
|
|
|
* profile; this profile removes all the OpenGL API that was deprecated
|
|
|
|
* prior to the 3.2 version of the specification. If the realization is
|
|
|
|
* successful, this function will return %FALSE.
|
|
|
|
*
|
|
|
|
* If the underlying OpenGL implementation does not support core profiles,
|
|
|
|
* GDK will fall back to a pre-3.2 compatibility profile, and this function
|
|
|
|
* will return %TRUE.
|
|
|
|
*
|
|
|
|
* You can use the value returned by this function to decide which kind
|
|
|
|
* of OpenGL API to use, or whether to do extension discovery, or what
|
|
|
|
* kind of shader programs to load.
|
2015-10-06 17:54:58 +00:00
|
|
|
*
|
|
|
|
* Returns: %TRUE if the GL context is in legacy mode
|
|
|
|
*
|
|
|
|
* Since: 3.20
|
|
|
|
*/
|
|
|
|
gboolean
|
|
|
|
gdk_gl_context_is_legacy (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE);
|
|
|
|
g_return_val_if_fail (priv->realized, FALSE);
|
|
|
|
|
|
|
|
return priv->is_legacy;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
gdk_gl_context_set_is_legacy (GdkGLContext *context,
|
|
|
|
gboolean is_legacy)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
priv->is_legacy = !!is_legacy;
|
|
|
|
}
|
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
/**
|
|
|
|
* gdk_gl_context_realize:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
* @error: return location for a #GError
|
|
|
|
*
|
|
|
|
* Realizes the given #GdkGLContext.
|
|
|
|
*
|
|
|
|
* It is safe to call this function on a realized #GdkGLContext.
|
|
|
|
*
|
|
|
|
* Returns: %TRUE if the context is realized
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
gboolean
|
|
|
|
gdk_gl_context_realize (GdkGLContext *context,
|
|
|
|
GError **error)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE);
|
|
|
|
|
|
|
|
if (priv->realized)
|
2015-02-09 16:10:22 +00:00
|
|
|
return TRUE;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
|
|
|
priv->realized = GDK_GL_CONTEXT_GET_CLASS (context)->realize (context, error);
|
|
|
|
|
|
|
|
return priv->realized;
|
|
|
|
}
|
|
|
|
|
2014-10-27 20:12:40 +00:00
|
|
|
static void
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
gdk_gl_context_check_extensions (GdkGLContext *context)
|
2014-10-27 20:12:40 +00:00
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
gboolean has_npot, has_texture_rectangle;
|
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
if (!priv->realized)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (priv->extensions_checked)
|
|
|
|
return;
|
|
|
|
|
2015-02-12 14:28:22 +00:00
|
|
|
priv->gl_version = epoxy_gl_version ();
|
|
|
|
|
2014-10-27 20:12:40 +00:00
|
|
|
has_npot = epoxy_has_gl_extension ("GL_ARB_texture_non_power_of_two");
|
|
|
|
has_texture_rectangle = epoxy_has_gl_extension ("GL_ARB_texture_rectangle");
|
|
|
|
|
2014-11-06 11:13:08 +00:00
|
|
|
priv->has_gl_framebuffer_blit = epoxy_has_gl_extension ("GL_EXT_framebuffer_blit");
|
2014-11-06 11:21:28 +00:00
|
|
|
priv->has_frame_terminator = epoxy_has_gl_extension ("GL_GREMEDY_frame_terminator");
|
2014-11-06 11:13:08 +00:00
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
if (G_UNLIKELY (_gdk_gl_flags & GDK_GL_TEXTURE_RECTANGLE))
|
2014-11-06 10:29:51 +00:00
|
|
|
priv->use_texture_rectangle = TRUE;
|
|
|
|
else if (has_npot)
|
2014-10-27 20:12:40 +00:00
|
|
|
priv->use_texture_rectangle = FALSE;
|
|
|
|
else if (has_texture_rectangle)
|
|
|
|
priv->use_texture_rectangle = TRUE;
|
|
|
|
else
|
2014-11-07 04:29:16 +00:00
|
|
|
g_warning ("GL implementation doesn't support any form of non-power-of-two textures");
|
2014-10-27 20:12:40 +00:00
|
|
|
|
2015-02-05 16:23:04 +00:00
|
|
|
GDK_NOTE (OPENGL,
|
2016-02-28 20:39:05 +00:00
|
|
|
g_message ("OpenGL version: %d.%d\n"
|
|
|
|
"Extensions checked:\n"
|
|
|
|
" - GL_ARB_texture_non_power_of_two: %s\n"
|
|
|
|
" - GL_ARB_texture_rectangle: %s\n"
|
|
|
|
" - GL_EXT_framebuffer_blit: %s\n"
|
|
|
|
" - GL_GREMEDY_frame_terminator: %s\n"
|
|
|
|
"Using texture rectangle: %s",
|
|
|
|
priv->gl_version / 10, priv->gl_version % 10,
|
|
|
|
has_npot ? "yes" : "no",
|
|
|
|
has_texture_rectangle ? "yes" : "no",
|
|
|
|
priv->has_gl_framebuffer_blit ? "yes" : "no",
|
|
|
|
priv->has_frame_terminator ? "yes" : "no",
|
|
|
|
priv->use_texture_rectangle ? "yes" : "no"));
|
2015-02-05 16:23:04 +00:00
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
priv->extensions_checked = TRUE;
|
2014-10-27 20:12:40 +00:00
|
|
|
}
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
/**
|
|
|
|
* gdk_gl_context_make_current:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
*
|
|
|
|
* Makes the @context the current one.
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
2014-10-09 15:24:21 +00:00
|
|
|
void
|
2014-10-09 08:45:44 +00:00
|
|
|
gdk_gl_context_make_current (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
2014-10-30 10:46:09 +00:00
|
|
|
GdkGLContext *current;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-09 15:24:21 +00:00
|
|
|
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
current = g_private_get (&thread_current_context);
|
|
|
|
if (current == context)
|
|
|
|
return;
|
2014-10-27 20:12:40 +00:00
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
/* we need to realize the GdkGLContext if it wasn't explicitly realized */
|
|
|
|
if (!priv->realized)
|
|
|
|
{
|
|
|
|
GError *error = NULL;
|
|
|
|
|
|
|
|
gdk_gl_context_realize (context, &error);
|
|
|
|
if (error != NULL)
|
|
|
|
{
|
|
|
|
g_critical ("Could not realize the GL context: %s", error->message);
|
|
|
|
g_error_free (error);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-11-03 12:20:55 +00:00
|
|
|
if (gdk_display_make_gl_context_current (priv->display, context))
|
2014-10-30 10:46:09 +00:00
|
|
|
{
|
|
|
|
g_private_replace (&thread_current_context, g_object_ref (context));
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
gdk_gl_context_check_extensions (context);
|
2014-10-30 10:46:09 +00:00
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
2014-11-03 12:20:55 +00:00
|
|
|
/**
|
|
|
|
* gdk_gl_context_get_display:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
*
|
|
|
|
* Retrieves the #GdkDisplay the @context is created for
|
|
|
|
*
|
|
|
|
* Returns: (transfer none): a #GdkDisplay or %NULL
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
GdkDisplay *
|
|
|
|
gdk_gl_context_get_display (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
|
|
|
|
|
|
|
|
return priv->display;
|
|
|
|
}
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
/**
|
|
|
|
* gdk_gl_context_get_window:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
*
|
|
|
|
* Retrieves the #GdkWindow used by the @context.
|
|
|
|
*
|
|
|
|
* Returns: (transfer none): a #GdkWindow or %NULL
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
GdkWindow *
|
|
|
|
gdk_gl_context_get_window (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
|
|
|
|
|
|
|
|
return priv->window;
|
|
|
|
}
|
|
|
|
|
2014-10-30 11:04:23 +00:00
|
|
|
/**
|
|
|
|
* gdk_gl_context_get_shared_context:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
*
|
|
|
|
* Retrieves the #GdkGLContext that this @context share data with.
|
|
|
|
*
|
|
|
|
* Returns: (transfer none): a #GdkGLContext or %NULL
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
GdkGLContext *
|
|
|
|
gdk_gl_context_get_shared_context (GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
|
|
|
|
|
|
|
|
return priv->shared_context;
|
|
|
|
}
|
|
|
|
|
2015-02-12 14:28:22 +00:00
|
|
|
/**
|
|
|
|
* gdk_gl_context_get_version:
|
|
|
|
* @context: a #GdkGLContext
|
|
|
|
* @major: (out): return location for the major version
|
|
|
|
* @minor: (out): return location for the minor version
|
|
|
|
*
|
|
|
|
* Retrieves the OpenGL version of the @context.
|
|
|
|
*
|
|
|
|
* The @context must be realized prior to calling this function.
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
gdk_gl_context_get_version (GdkGLContext *context,
|
|
|
|
int *major,
|
|
|
|
int *minor)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
|
|
|
|
|
|
|
|
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
|
|
|
|
g_return_if_fail (priv->realized);
|
|
|
|
|
|
|
|
if (major != NULL)
|
|
|
|
*major = priv->gl_version / 10;
|
|
|
|
if (minor != NULL)
|
|
|
|
*minor = priv->gl_version % 10;
|
|
|
|
}
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
/**
|
|
|
|
* gdk_gl_context_clear_current:
|
|
|
|
*
|
|
|
|
* Clears the current #GdkGLContext.
|
|
|
|
*
|
|
|
|
* Any OpenGL call after this function returns will be ignored
|
|
|
|
* until gdk_gl_context_make_current() is called.
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
gdk_gl_context_clear_current (void)
|
|
|
|
{
|
2014-10-30 10:46:09 +00:00
|
|
|
GdkGLContext *current;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
current = g_private_get (&thread_current_context);
|
|
|
|
if (current != NULL)
|
|
|
|
{
|
|
|
|
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (current);
|
|
|
|
|
2014-11-03 12:20:55 +00:00
|
|
|
if (gdk_display_make_gl_context_current (priv->display, NULL))
|
2014-10-30 10:46:09 +00:00
|
|
|
g_private_replace (&thread_current_context, NULL);
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* gdk_gl_context_get_current:
|
|
|
|
*
|
|
|
|
* Retrieves the current #GdkGLContext.
|
|
|
|
*
|
|
|
|
* Returns: (transfer none): the current #GdkGLContext, or %NULL
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
GdkGLContext *
|
|
|
|
gdk_gl_context_get_current (void)
|
|
|
|
{
|
2014-10-30 10:46:09 +00:00
|
|
|
GdkGLContext *current;
|
|
|
|
|
|
|
|
current = g_private_get (&thread_current_context);
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
return current;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
2014-11-07 04:29:16 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* gdk_gl_get_flags:
|
|
|
|
*
|
|
|
|
* Returns the currently active GL flags.
|
|
|
|
*
|
|
|
|
* Returns: the GL flags
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
GdkGLFlags
|
|
|
|
gdk_gl_get_flags (void)
|
|
|
|
{
|
|
|
|
return _gdk_gl_flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* gdk_gl_set_flags:
|
|
|
|
* @flags: #GdkGLFlags to set
|
|
|
|
*
|
|
|
|
* Sets GL flags.
|
|
|
|
*
|
|
|
|
* Since: 3.16
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
gdk_gl_set_flags (GdkGLFlags flags)
|
|
|
|
{
|
|
|
|
_gdk_gl_flags = flags;
|
|
|
|
}
|