forked from AuroraMiddleware/gtk
7 lines
118 B
Plaintext
7 lines
118 B
Plaintext
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void main() {
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gl_Position = mvp * vec4(position, 0.0, 1.0);
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// Flip the sampling
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vUv = vec2(uv.x, 1 - uv.y);
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}
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