gtk2/gsk/meson.build

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gsk_private_source_shaders = [
'resources/glsl/blend.fs.glsl',
'resources/glsl/blend.vs.glsl',
'resources/glsl/blit.fs.glsl',
'resources/glsl/blit.vs.glsl',
'resources/glsl/color.fs.glsl',
'resources/glsl/color.vs.glsl',
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'resources/glsl/es2_common.fs.glsl',
'resources/glsl/es2_common.vs.glsl',
'resources/glsl/gl3_common.fs.glsl',
'resources/glsl/gl3_common.vs.glsl',
'resources/glsl/gl_common.fs.glsl',
'resources/glsl/gl_common.vs.glsl',
]
gsk_public_sources = files([
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'gskrenderer.c',
'gskrendernode.c',
'gskrendernodeimpl.c',
'gskroundedrect.c',
'gsktexture.c',
])
gsk_private_sources = files([
'gskcairoblur.c',
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'gskcairorenderer.c',
'gskdebug.c',
'gskgldriver.c',
'gskglprofiler.c',
'gskglrenderer.c',
'gskprivate.c',
'gskprofiler.c',
'gskshaderbuilder.c',
])
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gsk_public_headers = files([
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'gskenums.h',
'gskrenderer.h',
'gskrendernode.h',
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'gskroundedrect.h',
'gsktexture.h',
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'gsktypes.h',
])
install_headers(gsk_public_headers, 'gsk.h', subdir: 'gtk-4.0/gsk')
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gsk_private_vulkan_shaders = []
# This is an odd split because we use configure_file() below to workaround
# a limitation in meson preventing using custom_target() with gnome.compile_resources()
# and that requires file paths, but we also need to have dependencies during development
# on constantly regenerated files.
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gsk_private_vulkan_compiled_shaders = []
gsk_private_vulkan_compiled_shaders_deps = []
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if have_vulkan
gsk_private_sources += files([
'gskvulkanblendpipeline.c',
'gskvulkanblurpipeline.c',
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'gskvulkanborderpipeline.c',
'gskvulkanboxshadowpipeline.c',
'gskvulkanbuffer.c',
'gskvulkanclip.c',
'gskvulkancolorpipeline.c',
'gskvulkancolortextpipeline.c',
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'gskvulkancommandpool.c',
'gskvulkaneffectpipeline.c',
'gskvulkanglyphcache.c',
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'gskvulkanlineargradientpipeline.c',
'gskvulkanimage.c',
'gskvulkantextpipeline.c',
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'gskvulkanmemory.c',
'gskvulkanpipeline.c',
'gskvulkanpushconstants.c',
'gskvulkanrender.c',
'gskvulkanrenderer.c',
'gskvulkanrenderpass.c',
'gskvulkanshader.c',
])
subdir('resources/vulkan')
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endif # have_vulkan
gsk_resources_xml = configure_file(output: 'gsk.resources.xml',
input: 'gen-gsk-gresources-xml.py',
command: [
find_program('gen-gsk-gresources-xml.py'),
'@OUTPUT@',
gsk_private_source_shaders,
gsk_private_vulkan_compiled_shaders,
gsk_private_vulkan_shaders
])
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# FIXME: do we need this variable?
gsk_sources = gsk_public_sources + gsk_private_sources
gsk_enums = gnome.mkenums('gskenumtypes',
sources: gsk_public_headers,
c_template: 'gskenumtypes.c.template',
h_template: 'gskenumtypes.h.template',
install_dir: join_paths(gtk_includedir, 'gtk-4.0/gsk'),
install_header: true)
gskenum_h = gsk_enums[1]
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gskresources = gnome.compile_resources('gskresources',
gsk_resources_xml,
dependencies: gsk_private_vulkan_compiled_shaders_deps,
source_dir: '.',
c_name: '_gsk',
extra_args: [ '--manual-register', ])
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gsk_gen_headers = [ gskenum_h, ]
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gsk_deps = [
graphene_dep,
pango_dep,
cairo_dep,
pixbuf_dep,
libgdk_dep,
]
libgsk = static_library('gsk',
sources: [ gsk_sources, gsk_enums, gskresources, ],
dependencies: gsk_deps,
include_directories: [ confinc, ],
c_args: [
'-DGSK_COMPILATION',
'-DG_LOG_DOMAIN="Gsk"',
'-DG_LOG_STRUCTURED=1',
] + common_cflags,
link_with: libgdk,
link_args: common_ldflags)
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# We don't have link_with: to internal static libs here on purpose, just
# list the dependencies and generated headers and such, for use in the
# "public" libgtk_dep used by internal executables.
libgsk_dep = declare_dependency(include_directories: [ confinc, ],
sources: [ gskenum_h, ],
dependencies: libgdk_dep)