forked from AuroraMiddleware/gtk
cead00757d
Otherwise things will get too messy.
140 lines
4.5 KiB
Meson
140 lines
4.5 KiB
Meson
gsk_private_source_shaders = [
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'resources/glsl/blend.fs.glsl',
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'resources/glsl/blend.vs.glsl',
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'resources/glsl/blit.fs.glsl',
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'resources/glsl/blit.vs.glsl',
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'resources/glsl/color.fs.glsl',
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'resources/glsl/color.vs.glsl',
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'resources/glsl/es2_common.fs.glsl',
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'resources/glsl/es2_common.vs.glsl',
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'resources/glsl/gl3_common.fs.glsl',
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'resources/glsl/gl3_common.vs.glsl',
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'resources/glsl/gl_common.fs.glsl',
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'resources/glsl/gl_common.vs.glsl',
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]
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gsk_public_sources = files([
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'gskrenderer.c',
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'gskrendernode.c',
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'gskrendernodeimpl.c',
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'gskroundedrect.c',
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'gsktexture.c',
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])
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gsk_private_sources = files([
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'gskcairoblur.c',
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'gskcairorenderer.c',
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'gskdebug.c',
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'gskgldriver.c',
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'gskglprofiler.c',
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'gskglrenderer.c',
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'gskprivate.c',
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'gskprofiler.c',
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'gskshaderbuilder.c',
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])
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gsk_public_headers = files([
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'gskenums.h',
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'gskrenderer.h',
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'gskrendernode.h',
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'gskroundedrect.h',
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'gsktexture.h',
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'gsktypes.h',
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])
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install_headers(gsk_public_headers, 'gsk.h', subdir: 'gtk-4.0/gsk')
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gsk_private_vulkan_shaders = []
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# This is an odd split because we use configure_file() below to workaround
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# a limitation in meson preventing using custom_target() with gnome.compile_resources()
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# and that requires file paths, but we also need to have dependencies during development
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# on constantly regenerated files.
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gsk_private_vulkan_compiled_shaders = []
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gsk_private_vulkan_compiled_shaders_deps = []
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if have_vulkan
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gsk_private_sources += files([
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'gskvulkanblendpipeline.c',
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'gskvulkanblurpipeline.c',
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'gskvulkanborderpipeline.c',
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'gskvulkanboxshadowpipeline.c',
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'gskvulkanbuffer.c',
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'gskvulkanclip.c',
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'gskvulkancolorpipeline.c',
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'gskvulkancolortextpipeline.c',
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'gskvulkancommandpool.c',
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'gskvulkaneffectpipeline.c',
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'gskvulkanglyphcache.c',
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'gskvulkanlineargradientpipeline.c',
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'gskvulkanimage.c',
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'gskvulkantextpipeline.c',
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'gskvulkanmemory.c',
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'gskvulkanpipeline.c',
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'gskvulkanpushconstants.c',
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'gskvulkanrender.c',
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'gskvulkanrenderer.c',
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'gskvulkanrenderpass.c',
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'gskvulkanshader.c',
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])
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subdir('resources/vulkan')
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endif # have_vulkan
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gsk_resources_xml = configure_file(output: 'gsk.resources.xml',
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input: 'gen-gsk-gresources-xml.py',
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command: [
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find_program('gen-gsk-gresources-xml.py'),
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'@OUTPUT@',
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gsk_private_source_shaders,
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gsk_private_vulkan_compiled_shaders,
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gsk_private_vulkan_shaders
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])
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# FIXME: do we need this variable?
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gsk_sources = gsk_public_sources + gsk_private_sources
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gsk_enums = gnome.mkenums('gskenumtypes',
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sources: gsk_public_headers,
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c_template: 'gskenumtypes.c.template',
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h_template: 'gskenumtypes.h.template',
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install_dir: join_paths(gtk_includedir, 'gtk-4.0/gsk'),
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install_header: true)
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gskenum_h = gsk_enums[1]
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gskresources = gnome.compile_resources('gskresources',
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gsk_resources_xml,
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dependencies: gsk_private_vulkan_compiled_shaders_deps,
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source_dir: '.',
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c_name: '_gsk',
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extra_args: [ '--manual-register', ])
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gsk_gen_headers = [ gskenum_h, ]
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gsk_deps = [
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graphene_dep,
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pango_dep,
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cairo_dep,
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pixbuf_dep,
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libgdk_dep,
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]
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libgsk = static_library('gsk',
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sources: [ gsk_sources, gsk_enums, gskresources, ],
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dependencies: gsk_deps,
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include_directories: [ confinc, ],
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c_args: [
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'-DGSK_COMPILATION',
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'-DG_LOG_DOMAIN="Gsk"',
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'-DG_LOG_STRUCTURED=1',
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] + common_cflags,
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link_with: libgdk,
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link_args: common_ldflags)
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# We don't have link_with: to internal static libs here on purpose, just
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# list the dependencies and generated headers and such, for use in the
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# "public" libgtk_dep used by internal executables.
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libgsk_dep = declare_dependency(include_directories: [ confinc, ],
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sources: [ gskenum_h, ],
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dependencies: libgdk_dep)
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