2018-06-04 03:41:44 +00:00
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/* Paintable/A simple paintable
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*
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* GdkPaintable is an interface used by GTK for drawings of any sort
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* that do not require layouting or positioning.
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*
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* This demo code gives a simple example on how a paintable can
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* be created.
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*
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* Paintables can be used in many places inside GTK widgets, but the
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* most common usage is inside GtkImage and that's what we're going
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* to do here.
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*/
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#include <gtk/gtk.h>
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#include "puzzlepiece.h"
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/* Declare the struct. */
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struct _GtkPuzzlePiece
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{
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GObject parent_instance;
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GdkPaintable *puzzle;
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guint x;
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guint y;
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guint width;
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guint height;
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};
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struct _GtkPuzzlePieceClass
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{
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GObjectClass parent_class;
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};
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/* This is the function that draws the puzzle piece.
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* It just draws a rectangular cutout of the puzzle by clipping
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* away the rest.
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*/
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static void
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gtk_puzzle_piece_snapshot (GdkPaintable *paintable,
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GdkSnapshot *snapshot,
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double width,
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double height)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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gtk_snapshot_push_clip (snapshot,
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&GRAPHENE_RECT_INIT (0, 0, width, height));
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2019-02-21 04:34:12 +00:00
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gtk_snapshot_translate (snapshot,
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&GRAPHENE_POINT_INIT (
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- width * self->x,
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- height * self->y
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));
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2018-06-04 03:41:44 +00:00
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gdk_paintable_snapshot (self->puzzle,
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snapshot,
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width * self->width,
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height * self->height);
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gtk_snapshot_pop (snapshot);
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}
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static GdkPaintableFlags
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gtk_puzzle_piece_get_flags (GdkPaintable *paintable)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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/* The flags are the same as the ones of the puzzle.
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* If the puzzle changes in some way, so do the pieces.
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*/
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return gdk_paintable_get_flags (self->puzzle);
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}
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static int
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gtk_puzzle_piece_get_intrinsic_width (GdkPaintable *paintable)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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/* We can compute our width relative to the puzzle.
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* This logic even works for the case where the puzzle
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* has no width, because the 0 return value is unchanged.
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* Round up the value.
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*/
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return (gdk_paintable_get_intrinsic_width (self->puzzle) + self->width - 1) / self->width;
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}
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static int
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gtk_puzzle_piece_get_intrinsic_height (GdkPaintable *paintable)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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/* Do the same thing we did for the width with the height.
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*/
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return (gdk_paintable_get_intrinsic_height (self->puzzle) + self->height - 1) / self->height;
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}
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static double
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gtk_puzzle_piece_get_intrinsic_aspect_ratio (GdkPaintable *paintable)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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/* We can compute our aspect ratio relative to the puzzle.
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* This logic again works for the case where the puzzle
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* has no aspect ratio, because the 0 return value is unchanged.
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*/
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return gdk_paintable_get_intrinsic_aspect_ratio (self->puzzle) * self->height / self->width;
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}
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static void
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gtk_puzzle_piece_paintable_init (GdkPaintableInterface *iface)
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{
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iface->snapshot = gtk_puzzle_piece_snapshot;
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iface->get_flags = gtk_puzzle_piece_get_flags;
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iface->get_intrinsic_width = gtk_puzzle_piece_get_intrinsic_width;
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iface->get_intrinsic_height = gtk_puzzle_piece_get_intrinsic_height;
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iface->get_intrinsic_aspect_ratio = gtk_puzzle_piece_get_intrinsic_aspect_ratio;
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}
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/* When defining the GType, we need to implement the GdkPaintable interface */
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G_DEFINE_TYPE_WITH_CODE (GtkPuzzlePiece, gtk_puzzle_piece, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
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gtk_puzzle_piece_paintable_init))
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/* We need to declare a destructor to release our reference to the
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* puzzle paintable and disconnect our signal handlers.
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*/
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static void
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gtk_puzzle_piece_dispose (GObject *object)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (object);
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if (self->puzzle)
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{
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g_signal_handlers_disconnect_by_func (self->puzzle, gdk_paintable_invalidate_contents, self);
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g_signal_handlers_disconnect_by_func (self->puzzle, gdk_paintable_invalidate_size, self);
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g_clear_object (&self->puzzle);
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}
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G_OBJECT_CLASS (gtk_puzzle_piece_parent_class)->dispose (object);
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}
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/* Here's the boilerplate for the GObject declaration.
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*/
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static void
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gtk_puzzle_piece_class_init (GtkPuzzlePieceClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->dispose = gtk_puzzle_piece_dispose;
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}
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static void
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gtk_puzzle_piece_init (GtkPuzzlePiece *self)
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{
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}
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/* And finally, we add a constructor.
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* It is declared in the header so that the other examples
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* can use it.
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*/
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GdkPaintable *
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gtk_puzzle_piece_new (GdkPaintable *puzzle,
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guint x,
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guint y,
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guint width,
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guint height)
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{
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GtkPuzzlePiece *self;
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/* These are sanity checks, so that we get warnings if we accidentally
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* do anything stupid. */
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g_return_val_if_fail (GDK_IS_PAINTABLE (puzzle), NULL);
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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g_return_val_if_fail (x < width, NULL);
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g_return_val_if_fail (y < height, NULL);
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self = g_object_new (GTK_TYPE_PUZZLE_PIECE, NULL);
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self->puzzle = g_object_ref (puzzle);
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g_signal_connect_swapped (puzzle, "invalidate-contents", G_CALLBACK (gdk_paintable_invalidate_contents), self);
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g_signal_connect_swapped (puzzle, "invalidate-size", G_CALLBACK (gdk_paintable_invalidate_size), self);
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self->x = x;
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self->y = y;
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self->width = width;
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self->height = height;
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return GDK_PAINTABLE (self);
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}
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/* Here are the accessors that we need to inspect the puzzle
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* pieces in other code.
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*/
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GdkPaintable *
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gtk_puzzle_piece_get_puzzle (GtkPuzzlePiece *self)
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{
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/* Add sanity checks here, too.
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* If you make a habit out of this, you can always rely
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* on your code having sanity checks, which makes it
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* way easier to debug.
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*/
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g_return_val_if_fail (GTK_IS_PUZZLE_PIECE (self), NULL);
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return self->puzzle;
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}
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guint
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gtk_puzzle_piece_get_x (GtkPuzzlePiece *self)
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{
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g_return_val_if_fail (GTK_IS_PUZZLE_PIECE (self), 0);
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return self->x;
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}
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guint
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gtk_puzzle_piece_get_y (GtkPuzzlePiece *self)
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{
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g_return_val_if_fail (GTK_IS_PUZZLE_PIECE (self), 0);
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return self->y;
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}
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