2018-06-04 03:41:44 +00:00
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/* Sliding puzzle
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*
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* This demo demonstrates how to use gestures and paintables to create a
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* small sliding puzzle game.
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*
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*/
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#include <gtk/gtk.h>
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/* Include the header for the puzzle piece */
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#include "puzzlepiece.h"
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static GtkWidget *window = NULL;
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2018-06-05 18:04:30 +00:00
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static GtkWidget *frame = NULL;
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2018-06-04 03:41:44 +00:00
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static gboolean solved = TRUE;
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static guint width = 6;
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static guint height = 6;
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static guint pos_x;
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static guint pos_y;
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static gboolean
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move_puzzle (GtkWidget *grid,
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int dx,
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int dy)
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{
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GtkWidget *pos, *next;
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GdkPaintable *piece;
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guint next_x, next_y;
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/* We don't move anything if the puzzle is solved */
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if (solved)
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return FALSE;
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/* Return FALSE if we can't move to where the call
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* wants us to move.
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*/
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if ((dx < 0 && pos_x < -dx) ||
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dx + pos_x >= width ||
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(dy < 0 && pos_y < -dy) ||
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dy + pos_y >= height)
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return FALSE;
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/* Compute the new position */
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next_x = pos_x + dx;
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next_y = pos_y + dy;
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/* Get the current and next image */
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pos = gtk_grid_get_child_at (GTK_GRID (grid), pos_x, pos_y);
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next = gtk_grid_get_child_at (GTK_GRID (grid), next_x, next_y);
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/* Move the displayed piece. */
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piece = gtk_image_get_paintable (GTK_IMAGE (next));
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gtk_image_set_from_paintable (GTK_IMAGE (pos), piece);
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gtk_image_clear (GTK_IMAGE (next));
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/* Update the current position */
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pos_x = next_x;
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pos_y = next_y;
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/* Return TRUE because we successfully moved the piece */
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return TRUE;
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}
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static void
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shuffle_puzzle (GtkWidget *grid)
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{
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guint i, n_steps;
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/* Do this many random moves */
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n_steps = width * height * 50;
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for (i = 0; i < n_steps; i++)
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{
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/* Get a random number for the direction to move in */
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switch (g_random_int_range (0, 4))
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{
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case 0:
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/* left */
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move_puzzle (grid, -1, 0);
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break;
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case 1:
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/* up */
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move_puzzle (grid, 0, -1);
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break;
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case 2:
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/* right */
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move_puzzle (grid, 1, 0);
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break;
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case 3:
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/* down */
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move_puzzle (grid, 0, 1);
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break;
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default:
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g_assert_not_reached ();
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continue;
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}
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}
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}
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static gboolean
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check_solved (GtkWidget *grid)
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{
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GtkWidget *image;
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GdkPaintable *piece;
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guint x, y;
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/* Nothing to check if the puzzle is already solved */
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if (solved)
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return TRUE;
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/* If the empty cell isn't in the bottom right,
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* the puzzle is obviously not solved */
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if (pos_x != width - 1 ||
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pos_y != height - 1)
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return FALSE;
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/* Check that all pieces are in the right position */
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for (y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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image = gtk_grid_get_child_at (GTK_GRID (grid), x, y);
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piece = gtk_image_get_paintable (GTK_IMAGE (image));
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/* empty cell */
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if (piece == NULL)
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continue;
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if (gtk_puzzle_piece_get_x (GTK_PUZZLE_PIECE (piece)) != x ||
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gtk_puzzle_piece_get_y (GTK_PUZZLE_PIECE (piece)) != y)
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return FALSE;
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}
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}
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/* We solved the puzzle!
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*/
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solved = TRUE;
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/* Fill the empty cell to show that we're done.
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*/
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image = gtk_grid_get_child_at (GTK_GRID (grid), 0, 0);
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piece = gtk_image_get_paintable (GTK_IMAGE (image));
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piece = gtk_puzzle_piece_new (gtk_puzzle_piece_get_puzzle (GTK_PUZZLE_PIECE (piece)),
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pos_x, pos_y,
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width, height);
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image = gtk_grid_get_child_at (GTK_GRID (grid), pos_x, pos_y);
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gtk_image_set_from_paintable (GTK_IMAGE (image), piece);
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return TRUE;
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}
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static gboolean
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puzzle_key_pressed (GtkEventControllerKey *controller,
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guint keyval,
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guint keycode,
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GdkModifierType state,
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GtkWidget *grid)
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{
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int dx, dy;
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dx = 0;
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dy = 0;
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switch (keyval)
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{
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case GDK_KEY_KP_Left:
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case GDK_KEY_Left:
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/* left */
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dx = -1;
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break;
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case GDK_KEY_KP_Up:
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case GDK_KEY_Up:
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/* up */
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dy = -1;
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break;
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case GDK_KEY_KP_Right:
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case GDK_KEY_Right:
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/* right */
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dx = 1;
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break;
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case GDK_KEY_KP_Down:
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case GDK_KEY_Down:
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/* down */
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dy = 1;
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break;
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default:
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/* We return FALSE here because we didn't handle the key that was pressed */
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return FALSE;
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}
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if (!move_puzzle (grid, dx, dy))
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{
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/* Make the error sound and then return TRUE.
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* We handled this key, even though we didn't
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* do anything to the puzzle.
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*/
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gtk_widget_error_bell (grid);
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return TRUE;
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}
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check_solved (grid);
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return TRUE;
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}
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static void
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start_puzzle (GdkPaintable *puzzle)
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{
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GtkWidget *image, *grid;
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GtkEventController *controller;
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guint x, y;
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/* Remove the old grid (if there is one) */
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2018-06-05 18:04:30 +00:00
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grid = gtk_bin_get_child (GTK_BIN (frame));
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2018-06-04 03:41:44 +00:00
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if (grid)
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2018-06-05 18:04:30 +00:00
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gtk_container_remove (GTK_CONTAINER (frame), grid);
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2018-06-04 03:41:44 +00:00
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/* Create a new grid */
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grid = gtk_grid_new ();
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gtk_widget_set_can_focus (grid, TRUE);
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2018-06-05 18:04:30 +00:00
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gtk_container_add (GTK_CONTAINER (frame), grid);
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2018-06-04 03:41:44 +00:00
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/* Add a key event controller so people can use the arrow
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* keys to move the puzzle */
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controller = gtk_event_controller_key_new ();
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g_signal_connect (controller, "key-pressed",
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G_CALLBACK (puzzle_key_pressed),
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grid);
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gtk_widget_add_controller (GTK_WIDGET (grid), controller);
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/* Make sure the cells have equal size */
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gtk_grid_set_row_homogeneous (GTK_GRID (grid), TRUE);
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gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);
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/* Reset the variables */
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solved = FALSE;
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pos_x = width - 1;
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pos_y = height - 1;
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/* add an image for every cell */
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for (y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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GdkPaintable *piece;
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/* Don't paint anything for the lsiding part of the video */
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if (x == pos_x && y == pos_y)
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piece = NULL;
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else
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piece = gtk_puzzle_piece_new (puzzle,
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x, y,
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width, height);
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image = gtk_image_new_from_paintable (piece);
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gtk_image_set_keep_aspect_ratio (GTK_IMAGE (image), FALSE);
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gtk_image_set_can_shrink (GTK_IMAGE (image), TRUE);
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gtk_grid_attach (GTK_GRID (grid),
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image,
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x, y,
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1, 1);
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}
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}
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shuffle_puzzle (grid);
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}
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GtkWidget *
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do_sliding_puzzle (GtkWidget *do_widget)
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{
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GdkPaintable *puzzle;
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if (!window)
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{
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window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
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gtk_window_set_display (GTK_WINDOW (window),
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gtk_widget_get_display (do_widget));
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gtk_window_set_title (GTK_WINDOW (window), "Sliding Puzzle");
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2018-06-05 18:04:30 +00:00
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gtk_window_set_default_size (GTK_WINDOW (window), 400, 300);
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2018-06-04 03:41:44 +00:00
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g_signal_connect (window, "destroy",
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G_CALLBACK (gtk_widget_destroyed), &window);
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puzzle = GDK_PAINTABLE (gdk_texture_new_from_resource ("/sliding_puzzle/portland-rose.jpg"));
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2018-06-05 18:04:30 +00:00
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frame = gtk_aspect_frame_new (NULL, 0.5, 0.5, (float) gdk_paintable_get_intrinsic_aspect_ratio (puzzle), FALSE);
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gtk_container_add (GTK_CONTAINER (window), frame);
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/* Start a puzzle with a default image */
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2018-06-04 03:41:44 +00:00
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start_puzzle (puzzle);
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g_object_unref (puzzle);
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}
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if (!gtk_widget_get_visible (window))
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gtk_widget_show (window);
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else
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gtk_widget_destroy (window);
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return window;
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}
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