forked from AuroraMiddleware/gtk
27 lines
923 B
GLSL
27 lines
923 B
GLSL
|
#version 420 core
|
||
|
|
||
|
#include "clip.frag.glsl"
|
||
|
#include "rounded-rect.glsl"
|
||
|
|
||
|
layout(location = 0) in vec2 inPos;
|
||
|
layout(location = 1) in flat vec4 inOutline;
|
||
|
layout(location = 2) in flat vec4 inOutlineCornerWidths;
|
||
|
layout(location = 3) in flat vec4 inOutlineCornerHeights;
|
||
|
layout(location = 4) in flat vec4 inColor;
|
||
|
layout(location = 5) in flat vec2 inOffset;
|
||
|
layout(location = 6) in flat float inSpread;
|
||
|
|
||
|
layout(location = 0) out vec4 color;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
RoundedRect outline = RoundedRect (vec4(inOutline.xy, inOutline.xy + inOutline.zw), inOutlineCornerWidths, inOutlineCornerHeights);
|
||
|
RoundedRect inside = rounded_rect_shrink (outline, vec4(inSpread));
|
||
|
|
||
|
color = vec4(inColor.rgb * inColor.a, inColor.a);
|
||
|
color = color * clamp (rounded_rect_coverage (outline, inPos) -
|
||
|
rounded_rect_coverage (inside, inPos - inOffset),
|
||
|
0.0, 1.0);
|
||
|
color = clip (inPos, color);
|
||
|
}
|