gl renderer: Remove unused modelview matrix

This commit is contained in:
Timm Bäder 2019-10-11 16:56:24 +02:00
parent 90199534e0
commit 136400e8a2

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@ -2894,7 +2894,6 @@ add_offscreen_ops (GskGLRenderer *self,
const float dy = builder->dy; const float dy = builder->dy;
int render_target; int render_target;
int prev_render_target; int prev_render_target;
graphene_matrix_t modelview;
graphene_matrix_t prev_projection; graphene_matrix_t prev_projection;
graphene_rect_t prev_viewport; graphene_rect_t prev_viewport;
graphene_matrix_t item_proj; graphene_matrix_t item_proj;
@ -2939,7 +2938,6 @@ add_offscreen_ops (GskGLRenderer *self,
(bounds->origin.y + bounds->size.height) * scale, (bounds->origin.y + bounds->size.height) * scale,
ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE); ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE);
graphene_matrix_scale (&item_proj, 1, -1, 1); graphene_matrix_scale (&item_proj, 1, -1, 1);
graphene_matrix_init_scale (&modelview, scale, scale, 1);
prev_render_target = ops_set_render_target (builder, render_target); prev_render_target = ops_set_render_target (builder, render_target);
/* Clear since we use this rendertarget for the first time */ /* Clear since we use this rendertarget for the first time */