gl renderer: Don't save repeat nodes to disk

This is just debuggin code someone forgot.
This commit is contained in:
Timm Bäder 2019-11-27 16:47:14 +01:00
parent c5d24fc5cd
commit 1817025f46

View File

@ -2072,7 +2072,7 @@ render_repeat_node (GskGLRenderer *self,
&child->bounds, &child->bounds,
child, child,
&region, &is_offscreen, &region, &is_offscreen,
RESET_CLIP | RESET_OPACITY | DUMP_FRAMEBUFFER| FORCE_OFFSCREEN)); RESET_CLIP | RESET_OPACITY | FORCE_OFFSCREEN));
ops_set_program (builder, &self->repeat_program); ops_set_program (builder, &self->repeat_program);
ops_set_texture (builder, region.texture_id); ops_set_texture (builder, region.texture_id);