Move color conversion up

Doing the color conversion early lets us reuse
the results whenever we do more than one draw
per node.
This commit is contained in:
Matthias Clasen 2021-04-06 23:52:33 -04:00
parent 7fe7b7ac7d
commit 38c6fe2ce4
2 changed files with 105 additions and 81 deletions

View File

@ -30,6 +30,8 @@
G_BEGIN_DECLS
#define FP16_ZERO ((guint16)0)
#define FP16_ONE ((guint16)15360)
#define FP16_MINUS_ONE ((guint16)48128)
#ifdef GRAPHENE_USE_SSE

View File

@ -886,10 +886,10 @@ gsk_ngl_render_job_update_clip (GskNglRenderJob *job,
}
static inline void
rgba_to_half (const GdkRGBA *c,
rgba_to_half (const GdkRGBA *rgba,
guint16 h[4])
{
float_to_half4 ((const float *)c, h);
float_to_half4 ((const float *)rgba, h);
}
/* fill_vertex_data */
@ -903,12 +903,9 @@ gsk_ngl_render_job_draw_coords (GskNglRenderJob *job,
float min_v,
float max_u,
float max_v,
const GdkRGBA *color)
guint16 c[4])
{
GskNglDrawVertex *vertices = gsk_ngl_command_queue_add_vertices (job->command_queue);
guint16 c[4];
rgba_to_half (color, c);
vertices[0] = (GskNglDrawVertex) { .position = { min_x, min_y }, .uv = { min_u, min_v }, .color = { c[0], c[1], c[2], c[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { min_x, max_y }, .uv = { min_u, max_v }, .color = { c[0], c[1], c[2], c[3] } };
@ -923,7 +920,7 @@ static inline void
gsk_ngl_render_job_draw_offscreen_with_color (GskNglRenderJob *job,
const graphene_rect_t *bounds,
const GskNglRenderOffscreen *offscreen,
const GdkRGBA *color)
guint16 color[4])
{
float min_x = job->offset_x + bounds->origin.x;
float min_y = job->offset_y + bounds->origin.y;
@ -943,7 +940,8 @@ gsk_ngl_render_job_draw_offscreen (GskNglRenderJob *job,
const graphene_rect_t *bounds,
const GskNglRenderOffscreen *offscreen)
{
gsk_ngl_render_job_draw_offscreen_with_color (job, bounds, offscreen, &(GdkRGBA) { 0.f, 0.f, 0.f, 0.f });
gsk_ngl_render_job_draw_offscreen_with_color (job, bounds, offscreen,
(guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO });
}
/* load_float_vertex_data */
@ -953,7 +951,7 @@ gsk_ngl_render_job_draw_with_color (GskNglRenderJob *job,
float y,
float width,
float height,
const GdkRGBA *color)
guint16 color[4])
{
float min_x = job->offset_x + x;
float min_y = job->offset_y + y;
@ -970,14 +968,15 @@ gsk_ngl_render_job_draw (GskNglRenderJob *job,
float width,
float height)
{
gsk_ngl_render_job_draw_with_color (job, x, y, width, height, &(GdkRGBA) { 0.f, 0.f, 0.f, 0.f });
gsk_ngl_render_job_draw_with_color (job, x, y, width, height,
(guint16[]) { FP_ZERO, FP_ZERO, FP_ZERO, FP_ZERO });
}
/* load_vertex_data */
static inline void
gsk_ngl_render_job_draw_rect_with_color (GskNglRenderJob *job,
const graphene_rect_t *bounds,
const GdkRGBA *color)
guint16 color[4])
{
gsk_ngl_render_job_draw_with_color (job,
bounds->origin.x,
@ -1006,11 +1005,12 @@ gsk_ngl_render_job_draw_offscreen_rect (GskNglRenderJob *job,
float min_y = job->offset_y + bounds->origin.y;
float max_x = min_x + bounds->size.width;
float max_y = min_y + bounds->size.height;
guint16 color[4] = { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO };
gsk_ngl_render_job_draw_coords (job,
min_x, min_y, max_x, max_y,
0, 1, 1, 0,
&(GdkRGBA) { 0.f, 0.f, 0.f, 0.f } );
color);
}
static inline void
@ -1264,7 +1264,7 @@ blur_offscreen (GskNglRenderJob *job,
gsk_ngl_render_job_draw_coords (job,
0, 0, texture_to_blur_width, texture_to_blur_height,
0, 1, 1, 0,
&(GdkRGBA) { 0.f, 0.f, 0.f, 0.f });
(guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO });
gsk_ngl_render_job_end_draw (job);
/* Bind second pass framebuffer and clear it */
@ -1291,7 +1291,7 @@ blur_offscreen (GskNglRenderJob *job,
gsk_ngl_render_job_draw_coords (job,
0, 0, texture_to_blur_width, texture_to_blur_height,
0, 1, 1, 0,
&(GdkRGBA) { 0.f, 0.f, 0.f, 0.f });
(guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO });
gsk_ngl_render_job_end_draw (job);
gsk_ngl_render_job_pop_modelview (job);
@ -1364,10 +1364,11 @@ static inline void
gsk_ngl_render_job_visit_color_node (GskNglRenderJob *job,
const GskRenderNode *node)
{
guint16 color[4];
rgba_to_half (gsk_color_node_get_color (node), color);
gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
gsk_ngl_render_job_draw_rect_with_color (job,
&node->bounds,
gsk_color_node_get_color (node));
gsk_ngl_render_job_draw_rect_with_color (job, &node->bounds, color);
gsk_ngl_render_job_end_draw (job);
}
@ -1638,28 +1639,41 @@ gsk_ngl_render_job_visit_rect_border_node (GskNglRenderJob *job,
const float *widths = gsk_border_node_get_widths (node);
const graphene_point_t *origin = &node->bounds.origin;
const graphene_size_t *size = &node->bounds.size;
guint16 color[4];
gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
if (widths[0] > 0)
{
rgba_to_half (&colors[0], color);
gsk_ngl_render_job_draw_rect_with_color (job,
&GRAPHENE_RECT_INIT (origin->x, origin->y, size->width - widths[1], widths[0]),
&colors[0]);
color);
}
if (widths[1] > 0)
{
rgba_to_half (&colors[1], color);
gsk_ngl_render_job_draw_rect_with_color (job,
&GRAPHENE_RECT_INIT (origin->x + size->width - widths[1], origin->y, widths[1], size->height - widths[2]),
&colors[0]);
color);
}
if (widths[2] > 0)
{
rgba_to_half (&colors[2], color);
gsk_ngl_render_job_draw_rect_with_color (job,
&GRAPHENE_RECT_INIT (origin->x + widths[3], origin->y + size->height - widths[2], size->width - widths[1], widths[2]),
&colors[0]);
color);
}
if (widths[3] > 0)
{
rgba_to_half (&colors[3], color);
gsk_ngl_render_job_draw_rect_with_color (job,
&GRAPHENE_RECT_INIT (origin->x, origin->y + widths[0], widths[3], size->height - widths[0]),
&colors[0]);
color);
}
gsk_ngl_render_job_end_draw (job);
}
@ -1680,7 +1694,7 @@ gsk_ngl_render_job_visit_border_node (GskNglRenderJob *job,
float max_x = min_x + node->bounds.size.width;
float max_y = min_y + node->bounds.size.height;
GskRoundedRect outline;
guint16 c[4];
guint16 color[4];
memset (sizes, 0, sizeof sizes);
@ -1724,60 +1738,60 @@ gsk_ngl_render_job_visit_border_node (GskNglRenderJob *job,
{
GskNglDrawVertex *vertices = gsk_ngl_command_queue_add_vertices (job->command_queue);
rgba_to_half (&colors[0], c);
rgba_to_half (&colors[0], color);
vertices[0] = (GskNglDrawVertex) { .position = { min_x, min_y }, .uv = { 0, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { min_x + sizes[0].w, min_y + sizes[0].h }, .uv = { 0, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { max_x, min_y }, .uv = { 1, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[0] = (GskNglDrawVertex) { .position = { min_x, min_y }, .uv = { 0, 1 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { min_x + sizes[0].w, min_y + sizes[0].h }, .uv = { 0, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { max_x, min_y }, .uv = { 1, 1 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { max_x - sizes[1].w, min_y + sizes[1].h }, .uv = { 1, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { min_x + sizes[0].w, min_y + sizes[0].h }, .uv = { 0, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { max_x, min_y }, .uv = { 1, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { max_x - sizes[1].w, min_y + sizes[1].h }, .uv = { 1, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { min_x + sizes[0].w, min_y + sizes[0].h }, .uv = { 0, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { max_x, min_y }, .uv = { 1, 1 }, .color = { color[0], color[1], color[2], color[3] } };
}
if (widths[1] > 0)
{
GskNglDrawVertex *vertices = gsk_ngl_command_queue_add_vertices (job->command_queue);
rgba_to_half (&colors[1], c);
rgba_to_half (&colors[1], color);
vertices[0] = (GskNglDrawVertex) { .position = { max_x - sizes[1].w, min_y + sizes[1].h }, .uv = { 0, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { max_x - sizes[2].w, max_y - sizes[2].h }, .uv = { 0, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { max_x, min_y }, .uv = { 1, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[0] = (GskNglDrawVertex) { .position = { max_x - sizes[1].w, min_y + sizes[1].h }, .uv = { 0, 1 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { max_x - sizes[2].w, max_y - sizes[2].h }, .uv = { 0, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { max_x, min_y }, .uv = { 1, 1 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { max_x, max_y }, .uv = { 1, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { max_x - sizes[2].w, max_y - sizes[2].h }, .uv = { 0, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { max_x, min_y }, .uv = { 1, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { max_x, max_y }, .uv = { 1, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { max_x - sizes[2].w, max_y - sizes[2].h }, .uv = { 0, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { max_x, min_y }, .uv = { 1, 1 }, .color = { color[0], color[1], color[2], color[3] } };
}
if (widths[2] > 0)
{
GskNglDrawVertex *vertices = gsk_ngl_command_queue_add_vertices (job->command_queue);
rgba_to_half (&colors[2], c);
rgba_to_half (&colors[2], color);
vertices[0] = (GskNglDrawVertex) { .position = { min_x + sizes[3].w, max_y - sizes[3].h }, .uv = { 0, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { min_x, max_y }, .uv = { 0, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { max_x - sizes[2].w, max_y - sizes[2].h }, .uv = { 1, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[0] = (GskNglDrawVertex) { .position = { min_x + sizes[3].w, max_y - sizes[3].h }, .uv = { 0, 1 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { min_x, max_y }, .uv = { 0, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { max_x - sizes[2].w, max_y - sizes[2].h }, .uv = { 1, 1 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { max_x, max_y }, .uv = { 1, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { min_x , max_y }, .uv = { 0, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { max_x - sizes[2].w, max_y - sizes[2].h }, .uv = { 1, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { max_x, max_y }, .uv = { 1, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { min_x , max_y }, .uv = { 0, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { max_x - sizes[2].w, max_y - sizes[2].h }, .uv = { 1, 1 }, .color = { color[0], color[1], color[2], color[3] } };
}
if (widths[3] > 0)
{
GskNglDrawVertex *vertices = gsk_ngl_command_queue_add_vertices (job->command_queue);
rgba_to_half (&colors[3], c);
rgba_to_half (&colors[3], color);
vertices[0] = (GskNglDrawVertex) { .position = { min_x, min_y }, .uv = { 0, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { min_x, max_y }, .uv = { 0, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { min_x + sizes[0].w, min_y + sizes[0].h }, .uv = { 1, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[0] = (GskNglDrawVertex) { .position = { min_x, min_y }, .uv = { 0, 1 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { min_x, max_y }, .uv = { 0, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { min_x + sizes[0].w, min_y + sizes[0].h }, .uv = { 1, 1 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { min_x + sizes[3].w, max_y - sizes[3].h }, .uv = { 1, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { min_x, max_y }, .uv = { 0, 0 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { min_x + sizes[0].w, min_y + sizes[0].h }, .uv = { 1, 1 }, .color = { c[0], c[1], c[2], c[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { min_x + sizes[3].w, max_y - sizes[3].h }, .uv = { 1, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { min_x, max_y }, .uv = { 0, 0 }, .color = { color[0], color[1], color[2], color[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { min_x + sizes[0].w, min_y + sizes[0].h }, .uv = { 1, 1 }, .color = { color[0], color[1], color[2], color[3] } };
}
gsk_ngl_render_job_end_draw (job);
@ -1795,8 +1809,6 @@ gsk_ngl_render_job_visit_css_background (GskNglRenderJob *job,
const GskRenderNode *node2)
{
const GskRenderNode *child = gsk_rounded_clip_node_get_child (node);
const GdkRGBA *color = gsk_border_node_get_colors (node2);
const GdkRGBA *color2 = gsk_color_node_get_color (child);
const GskRoundedRect *rounded_outline = gsk_border_node_get_outline (node2);
const float *widths = gsk_border_node_get_widths (node2);
float min_x = job->offset_x + node2->bounds.origin.x;
@ -1805,13 +1817,14 @@ gsk_ngl_render_job_visit_css_background (GskNglRenderJob *job,
float max_y = min_y + node2->bounds.size.height;
GskRoundedRect outline;
GskNglDrawVertex *vertices;
guint16 c[4], c2[4];
guint16 color[4];
guint16 color2[4];
if (node_is_invisible (node2))
return;
rgba_to_half (&color[0], c);
rgba_to_half (color2, c2);
rgba_to_half (&gsk_border_node_get_colors (node2)[0], color);
rgba_to_half (gsk_color_node_get_color (child), color2);
gsk_ngl_render_job_transform_rounded_rect (job, rounded_outline, &outline);
@ -1827,12 +1840,12 @@ gsk_ngl_render_job_visit_css_background (GskNglRenderJob *job,
vertices = gsk_ngl_command_queue_add_vertices (job->command_queue);
vertices[0] = (GskNglDrawVertex) { .position = { min_x, min_y }, .color = { c[0], c[1], c[2], c[3] }, .color2 = { c2[0], c2[1], c2[2], c2[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { min_x, max_y }, .color = { c[0], c[1], c[2], c[3] }, .color2 = { c2[0], c2[1], c2[2], c2[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { max_x, min_y }, .color = { c[0], c[1], c[2], c[3] }, .color2 = { c2[0], c2[1], c2[2], c2[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { max_x, max_y }, .color = { c[0], c[1], c[2], c[3] }, .color2 = { c2[0], c2[1], c2[2], c2[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { min_x, max_y }, .color = { c[0], c[1], c[2], c[3] }, .color2 = { c2[0], c2[1], c2[2], c2[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { max_x, min_y }, .color = { c[0], c[1], c[2], c[3] }, .color2 = { c2[0], c2[1], c2[2], c2[3] } };
vertices[0] = (GskNglDrawVertex) { .position = { min_x, min_y }, .color = { color[0], color[1], color[2], color[3] }, .color2 = { color2[0], color2[1], color2[2], color2[3] } };
vertices[1] = (GskNglDrawVertex) { .position = { min_x, max_y }, .color = { color[0], color[1], color[2], color[3] }, .color2 = { color2[0], color2[1], color2[2], color2[3] } };
vertices[2] = (GskNglDrawVertex) { .position = { max_x, min_y }, .color = { color[0], color[1], color[2], color[3] }, .color2 = { color2[0], color2[1], color2[2], color2[3] } };
vertices[3] = (GskNglDrawVertex) { .position = { max_x, max_y }, .color = { color[0], color[1], color[2], color[3] }, .color2 = { color2[0], color2[1], color2[2], color2[3] } };
vertices[4] = (GskNglDrawVertex) { .position = { min_x, max_y }, .color = { color[0], color[1], color[2], color[3] }, .color2 = { color2[0], color2[1], color2[2], color2[3] } };
vertices[5] = (GskNglDrawVertex) { .position = { max_x, min_y }, .color = { color[0], color[1], color[2], color[3] }, .color2 = { color2[0], color2[1], color2[2], color2[3] } };
gsk_ngl_render_job_end_draw (job);
}
@ -1957,6 +1970,7 @@ gsk_ngl_render_job_visit_unblurred_inset_shadow_node (GskNglRenderJob *job,
{
const GskRoundedRect *outline = gsk_inset_shadow_node_get_outline (node);
GskRoundedRect transformed_outline;
guint16 color[4];
gsk_ngl_render_job_transform_rounded_rect (job, outline, &transformed_outline);
@ -1971,7 +1985,8 @@ gsk_ngl_render_job_visit_unblurred_inset_shadow_node (GskNglRenderJob *job,
UNIFORM_INSET_SHADOW_OFFSET, 0,
gsk_inset_shadow_node_get_dx (node),
gsk_inset_shadow_node_get_dy (node));
gsk_ngl_render_job_draw_rect_with_color (job, &node->bounds, gsk_inset_shadow_node_get_color (node));
rgba_to_half (gsk_inset_shadow_node_get_color (node), color);
gsk_ngl_render_job_draw_rect_with_color (job, &node->bounds, color);
gsk_ngl_render_job_end_draw (job);
}
@ -1992,6 +2007,7 @@ gsk_ngl_render_job_visit_blurred_inset_shadow_node (GskNglRenderJob *job,
int blurred_texture_id;
GskTextureKey key;
GskNglRenderOffscreen offscreen = {0};
guint16 color[4];
g_assert (blur_radius > 0);
@ -2071,9 +2087,10 @@ gsk_ngl_render_job_visit_blurred_inset_shadow_node (GskNglRenderJob *job,
UNIFORM_INSET_SHADOW_OFFSET, 0,
offset_x * scale_x,
offset_y * scale_y);
rgba_to_half (gsk_inset_shadow_node_get_color (node), color);
gsk_ngl_render_job_draw_with_color (job,
0, 0, texture_width, texture_height,
gsk_inset_shadow_node_get_color (node));
color);
gsk_ngl_render_job_end_draw (job);
gsk_ngl_render_job_pop_modelview (job);
@ -2156,7 +2173,7 @@ gsk_ngl_render_job_visit_unblurred_outset_shadow_node (GskNglRenderJob *job,
float spread = gsk_outset_shadow_node_get_spread (node);
float dx = gsk_outset_shadow_node_get_dx (node);
float dy = gsk_outset_shadow_node_get_dy (node);
const GdkRGBA *color = gsk_outset_shadow_node_get_color (node);
guint16 color[4];
const float edge_sizes[] = { // Top, right, bottom, left
spread - dy, spread + dx, spread + dy, spread - dx
};
@ -2167,6 +2184,8 @@ gsk_ngl_render_job_visit_unblurred_outset_shadow_node (GskNglRenderJob *job,
{ outline->corner[3].width + spread - dx, outline->corner[3].height + spread + dy },
};
rgba_to_half (gsk_outset_shadow_node_get_color (node), color);
gsk_ngl_render_job_transform_rounded_rect (job, outline, &transformed_outline);
gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, unblurred_outset_shadow));
@ -2229,10 +2248,7 @@ static inline void
gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
const GskRenderNode *node)
{
static const GdkRGBA white = { 1, 1, 1, 1 };
const GskRoundedRect *outline = gsk_outset_shadow_node_get_outline (node);
const GdkRGBA *color = gsk_outset_shadow_node_get_color (node);
float scale_x = job->scale_x;
float scale_y = job->scale_y;
float blur_radius = gsk_outset_shadow_node_get_blur_radius (node);
@ -2249,6 +2265,9 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
int blurred_texture_id;
int cached_tid;
gboolean do_slicing;
guint16 color[4];
rgba_to_half (gsk_outset_shadow_node_get_color (node), color);
/* scaled_outline is the minimal outline we need to draw the given drop shadow,
* enlarged by the spread and offset by the blur radius. */
@ -2330,7 +2349,8 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
/* Draw the outline using color program */
gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
gsk_ngl_render_job_draw_with_color (job, 0, 0, texture_width, texture_height, &white);
gsk_ngl_render_job_draw_with_color (job, 0, 0, texture_width, texture_height,
(guint16[]){ FP16_ONE, FP16_ONE, FP16_ONE, FP16_ONE });
gsk_ngl_render_job_end_draw (job);
/* Reset state from offscreen */
@ -2844,6 +2864,7 @@ gsk_ngl_render_job_visit_shadow_node (GskNglRenderJob *job,
const float dy = shadow->dy;
GskNglRenderOffscreen offscreen = {0};
graphene_rect_t bounds;
guint16 color[4];
if (shadow->radius == 0 &&
gsk_render_node_get_node_type (shadow_child) == GSK_TEXT_NODE)
@ -2906,7 +2927,8 @@ gsk_ngl_render_job_visit_shadow_node (GskNglRenderJob *job,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen.texture_id);
gsk_ngl_render_job_draw_offscreen_with_color (job, &bounds, &offscreen, &shadow->color);
rgba_to_half (&shadow->color, color);
gsk_ngl_render_job_draw_offscreen_with_color (job, &bounds, &offscreen, color);
gsk_ngl_render_job_end_draw (job);
gsk_ngl_render_job_offset (job, -dx, -dy);
}
@ -2963,7 +2985,7 @@ gsk_ngl_render_job_visit_blur_node (GskNglRenderJob *job,
gsk_ngl_render_job_draw_coords (job,
min_x, min_y, max_x, max_y,
0, 1, 1, 0,
&(GdkRGBA) { 0.f, 0.f, 0.f, 0.f } );
(guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO } );
gsk_ngl_render_job_end_draw (job);
}
@ -3069,10 +3091,10 @@ static inline void
gsk_ngl_render_job_visit_gl_shader_node_fallback (GskNglRenderJob *job,
const GskRenderNode *node)
{
static const GdkRGBA pink = { 255 / 255., 105 / 255., 180 / 255., 1.0 };
guint16 pink[4] = { 15360, 13975, 14758, 15360 }; /* 255 105 180 */
gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
gsk_ngl_render_job_draw_rect_with_color (job, &node->bounds, &pink);
gsk_ngl_render_job_draw_rect_with_color (job, &node->bounds, pink);
gsk_ngl_render_job_end_draw (job);
}
@ -3278,7 +3300,7 @@ gsk_ngl_render_job_visit_texture_node (GskNglRenderJob *job,
gsk_ngl_render_job_draw_coords (job,
x1, y1, x2, y2,
0, 0, 1, 1,
&(GdkRGBA) { 0.f, 0.f, 0.f, 0.f });
(guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO });
}
gsk_ngl_render_job_end_draw (job);