forked from AuroraMiddleware/gtk
gl renderer: Don't reset offset when drawing offscreen
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650eed7f72
commit
4d7a01562e
@ -1644,8 +1644,8 @@ render_clipped_child (GskGLRenderer *self,
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/* well fuck */
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const float scale_x = builder->scale_x;
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const float scale_y = builder->scale_y;
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const GskRoundedRect scaled_clip = GSK_ROUNDED_RECT_INIT (clip->origin.x * scale_x,
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clip->origin.y * scale_y,
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const GskRoundedRect scaled_clip = GSK_ROUNDED_RECT_INIT ((builder->dx + clip->origin.x) * scale_x,
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(builder->dy + clip->origin.y) * scale_y,
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clip->size.width * scale_x,
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clip->size.height * scale_y);
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gboolean is_offscreen;
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@ -1746,7 +1746,6 @@ render_rounded_clip_node (GskGLRenderer *self,
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}
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else
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{
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GskRoundedRect scaled_clip;
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gboolean is_offscreen;
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TextureRegion region;
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/* NOTE: We are *not* transforming the clip by the current modelview here.
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@ -1755,19 +1754,7 @@ render_rounded_clip_node (GskGLRenderer *self,
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*
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* We do, however, apply the scale factor to the child clip of course.
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*/
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scaled_clip.bounds.origin.x = clip->bounds.origin.x * scale_x;
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scaled_clip.bounds.origin.y = clip->bounds.origin.y * scale_y;
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scaled_clip.bounds.size.width = clip->bounds.size.width * scale_x;
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scaled_clip.bounds.size.height = clip->bounds.size.height * scale_y;
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/* Increase corner radius size by scale factor */
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for (i = 0; i < 4; i ++)
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{
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scaled_clip.corner[i].width = clip->corner[i].width * scale_x;
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scaled_clip.corner[i].height = clip->corner[i].height * scale_y;
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}
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ops_push_clip (builder, &scaled_clip);
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ops_push_clip (builder, &transformed_clip);
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if (!add_offscreen_ops (self, builder, &node->bounds,
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child,
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®ion, &is_offscreen,
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@ -3831,9 +3818,9 @@ add_offscreen_ops (GskGLRenderer *self,
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gboolean *is_offscreen,
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guint flags)
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{
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float width, height;
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const float dx = builder->dx;
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const float dy = builder->dy;
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float width, height;
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float scale_x;
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float scale_y;
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int render_target;
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@ -3932,8 +3919,8 @@ add_offscreen_ops (GskGLRenderer *self,
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render_target);
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}
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viewport = GRAPHENE_RECT_INIT (bounds->origin.x * scale_x,
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bounds->origin.y * scale_y,
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viewport = GRAPHENE_RECT_INIT ((bounds->origin.x + dx) * scale_x,
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(bounds->origin.y + dy) * scale_y,
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width, height);
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init_projection_matrix (&item_proj, &viewport);
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@ -3946,8 +3933,8 @@ add_offscreen_ops (GskGLRenderer *self,
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if (flags & RESET_CLIP)
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ops_push_clip (builder, &GSK_ROUNDED_RECT_INIT_FROM_RECT (viewport));
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builder->dx = 0;
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builder->dy = 0;
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builder->dx = dx;
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builder->dy = dy;
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prev_opacity = ops_set_opacity (builder, 1.0);
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