vulkan: Fix cross-fade node coordinates

This is the same fix as was just committed for blendmode nodes.
This commit is contained in:
Matthias Clasen 2017-10-08 11:26:53 -04:00
parent 4d7b8f5a66
commit 9a9aec05c0

View File

@ -1014,14 +1014,14 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
render, render,
uploader, uploader,
start, start,
&start->bounds, &op->render.node->bounds,
clip, clip,
&op->render.source_rect); &op->render.source_rect);
op->render.source2 = gsk_vulkan_render_pass_get_node_as_texture (self, op->render.source2 = gsk_vulkan_render_pass_get_node_as_texture (self,
render, render,
uploader, uploader,
end, end,
&end->bounds, &op->render.node->bounds,
clip, clip,
&op->render.source2_rect); &op->render.source2_rect);
} }