forked from AuroraMiddleware/gtk
Cosmetics
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@ -1120,7 +1120,7 @@ compile_glshader (GskGLRenderer *self,
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program->glshader.texture_locations[2] = glGetUniformLocation(program->id, "u_texture3");
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program->glshader.texture_locations[3] = glGetUniformLocation(program->id, "u_texture4");
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/* We use u_textue1 for the texture 0 in the glshaders, so alias it here so we can use the regular setters */
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/* We use u_texture1 for the texture 0 in the glshaders, so alias it here so we can use the regular setters */
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program->source_location = program->glshader.texture_locations[0];
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for (int i = 0; i < G_N_ELEMENTS (program->glshader.args_locations); i++)
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